Refactor tracing
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@@ -7,7 +7,7 @@ namespace Copium
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DescriptorSet::DescriptorSet(DescriptorPool& descriptorPool, VkDescriptorSetLayout descriptorSetLayout, const std::set<ShaderBinding>& bindings)
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: descriptorPool{descriptorPool}, descriptorSetLayout{descriptorSetLayout}, bindings{bindings}
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{
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CP_ASSERT(!bindings.empty(), "DescriptorSet : cannot initialize DescriptorSet with empty ShaderBindings");
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CP_ASSERT(!bindings.empty(), "Cannot initialize DescriptorSet with empty ShaderBindings");
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descriptorSets = descriptorPool.AllocateDescriptorSets(descriptorSetLayout);
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for (auto& binding : bindings)
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@@ -86,7 +86,7 @@ namespace Copium
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UniformBuffer& DescriptorSet::GetUniformBuffer(const std::string& uniformBuffer)
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{
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auto it = uniformBuffers.find(uniformBuffer);
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CP_ASSERT(it != uniformBuffers.end(), "GetUniformBuffer : UniformBuffer not found = %s", uniformBuffer.c_str());
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CP_ASSERT(it != uniformBuffers.end(), "UniformBuffer not found = %s", uniformBuffer.c_str());
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return *it->second;
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}
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