Refactor tracing
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@@ -21,7 +21,7 @@ namespace Copium
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return offset;
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offset += GetUniformTypeOffset(uniformElem.first);
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}
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CP_ABORT("GetUniformOffset : Uniform not found=%s", uniform);
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CP_ABORT("Uniform not found=%s", uniform);
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}
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uint32_t ShaderBinding::GetUniformSize(const std::string& uniform) const
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@@ -31,7 +31,7 @@ namespace Copium
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if (uniformElem.second == uniform)
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return GetUniformTypeSize(uniformElem.first);
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}
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CP_ABORT("GetUniformSize : Uniform not found=%s", uniform);
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CP_ABORT("Uniform not found=%s", uniform);
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}
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UniformType ShaderBinding::GetUniformType(const std::string& uniform) const
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@@ -41,12 +41,12 @@ namespace Copium
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if (uniformElem.second == uniform)
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return uniformElem.first;
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}
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CP_ABORT("GetUniformType : Uniform not found=%s", uniform);
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CP_ABORT("Uniform not found=%s", uniform);
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}
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uint32_t ShaderBinding::GetUniformBufferSize() const
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{
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CP_ASSERT(bindingType == BindingType::UniformBuffer, "GetUniformBufferSize : BindingType is not UniformBuffer");
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CP_ASSERT(bindingType == BindingType::UniformBuffer, "BindingType is not UniformBuffer");
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uint32_t size = 0;
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for (auto& uniform : uniforms)
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@@ -79,7 +79,7 @@ namespace Copium
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case UniformType::Float:
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return 4; // float
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default:
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CP_ABORT("GetUniformBufferSize : Unhandled switch case");
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CP_ABORT("Unhandled switch case");
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}
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}
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@@ -102,7 +102,7 @@ namespace Copium
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case UniformType::Float:
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return 16; // alignas(16) glm::vec2
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default:
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CP_ABORT("GetUniformBufferSize : Unhandled switch case");
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CP_ABORT("Unhandled switch case");
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}
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}
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}
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