Refactor tracing
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@@ -103,7 +103,7 @@ namespace Copium
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shaderBinding.bindingType = BindingType::Sampler2D;
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else
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shaderBinding.bindingType = BindingType::UniformBuffer;
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CP_ASSERT(bindings.emplace(shaderBinding).second, "ParseLayout : multiple layouts with the same binding");
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CP_ASSERT(bindings.emplace(shaderBinding).second, "multiple layouts with the same binding");
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}
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std::string_view ShaderReflector::ParseWord(const std::string& str, int& index)
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