Fix gamma rendering issues
- Remove gamma correction from the Vulkan renderer - Add SamplerCreator, used to specify Min/Mag filter - Add character texture to example project - Add AnimationSystem, DebugSystem and UiRenderSystem to example project
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@@ -212,6 +212,7 @@
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<ClCompile Include="src\copium\pipeline\DescriptorPool.cpp" />
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<ClCompile Include="src\copium\pipeline\DescriptorSet.cpp" />
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<ClCompile Include="src\copium\sampler\Font.cpp" />
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<ClCompile Include="src\copium\sampler\SamplerCreator.cpp" />
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<ClCompile Include="src\copium\util\BoundingBox.cpp" />
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<ClCompile Include="src\copium\util\RuntimeException.cpp" />
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<ClCompile Include="src\copium\util\FileSystem.cpp" />
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@@ -256,6 +257,8 @@
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<ClInclude Include="src\copium\ecs\ECSManager.h" />
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<ClInclude Include="src\copium\ecs\Entity.h" />
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<ClInclude Include="src\copium\ecs\EntitySet.h" />
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<ClInclude Include="src\copium\example\AnimationSystem.h" />
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<ClInclude Include="src\copium\example\DebugSystem.h" />
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<ClInclude Include="src\copium\example\PickupSystem.h" />
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<ClInclude Include="src\copium\ecs\Signal.h" />
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<ClInclude Include="src\copium\ecs\System.h" />
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@@ -290,6 +293,7 @@
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<ClInclude Include="src\copium\example\RenderSystem.h" />
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<ClInclude Include="src\copium\example\MouseFollowSystem.h" />
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<ClInclude Include="src\copium\example\ColliderSystem.h" />
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<ClInclude Include="src\copium\example\UiRenderSystem.h" />
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<ClInclude Include="src\copium\mesh\Mesh.h" />
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<ClInclude Include="src\copium\pipeline\ShaderBinding.h" />
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<ClInclude Include="src\copium\renderer\Batch.h" />
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@@ -302,6 +306,7 @@
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<ClInclude Include="src\copium\buffer\CommandBuffer.h" />
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<ClInclude Include="src\copium\sampler\Font.h" />
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<ClInclude Include="src\copium\sampler\Glyph.h" />
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<ClInclude Include="src\copium\sampler\SamplerCreator.h" />
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<ClInclude Include="src\copium\util\BoundingBox.h" />
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<ClInclude Include="src\copium\example\CollideSignal.h" />
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<ClInclude Include="src\copium\util\Common.h" />
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