Fix gamma rendering issues
- Remove gamma correction from the Vulkan renderer - Add SamplerCreator, used to specify Min/Mag filter - Add character texture to example project - Add AnimationSystem, DebugSystem and UiRenderSystem to example project
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@@ -219,6 +219,9 @@
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<ClCompile Include="src\copium\event\Input.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\copium\sampler\SamplerCreator.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\copium\sampler\DepthAttachment.h">
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@@ -506,5 +509,17 @@
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<ClInclude Include="src\copium\example\PickupSystem.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\example\DebugSystem.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\example\UiRenderSystem.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\sampler\SamplerCreator.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\example\AnimationSystem.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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