Fix gamma rendering issues
- Remove gamma correction from the Vulkan renderer - Add SamplerCreator, used to specify Min/Mag filter - Add character texture to example project - Add AnimationSystem, DebugSystem and UiRenderSystem to example project
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@@ -118,6 +118,8 @@ namespace Copium
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void Window::KeyCallback(GLFWwindow* glfwWindow, int key, int scancode, int action, int mods)
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{
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if (key == -1) // For some reason media keys count as keys with value -1
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return;
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try
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{
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if (action == GLFW_PRESS)
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