Fix gamma rendering issues
- Remove gamma correction from the Vulkan renderer - Add SamplerCreator, used to specify Min/Mag filter - Add character texture to example project - Add AnimationSystem, DebugSystem and UiRenderSystem to example project
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@@ -4,9 +4,9 @@
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namespace Copium
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{
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Sampler::Sampler()
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Sampler::Sampler(const SamplerCreator& samplerCreator)
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{
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InitializeSampler();
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InitializeSampler(samplerCreator);
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}
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Sampler::~Sampler()
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@@ -14,15 +14,15 @@ namespace Copium
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vkDestroySampler(Vulkan::GetDevice(), sampler, nullptr);
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}
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void Sampler::InitializeSampler()
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void Sampler::InitializeSampler(const SamplerCreator& samplerCreator)
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{
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VkPhysicalDeviceProperties properties{};
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vkGetPhysicalDeviceProperties(Vulkan::GetDevice().GetPhysicalDevice(), &properties);
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VkSamplerCreateInfo createInfo{};
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createInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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createInfo.magFilter = VK_FILTER_LINEAR; // TODO: Some way to control this
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createInfo.minFilter = VK_FILTER_LINEAR; // TODO: Some way to control this
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createInfo.magFilter = samplerCreator.magFilter;
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createInfo.minFilter = samplerCreator.minFilter;
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createInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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createInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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createInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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