Fix vulkan linking issues and add iGPU support

- Fix vulkan linking by setting correct VK_LAYER_PATH and correct
  vulkan library path
- Add priority to GPU selection. Prioritizing dedicated GPUs over
  integrated GPUs
This commit is contained in:
Thraix
2023-05-14 20:24:04 +02:00
parent 412d74ade3
commit 05d2c2940b
8 changed files with 44 additions and 30 deletions
+2 -2
View File
@@ -4,11 +4,11 @@
<ShowAllFiles>true</ShowAllFiles>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LocalDebuggerEnvironment>VK_LAYER_PATH=C:\VulkanSDK\1.3.236.0\Bin</LocalDebuggerEnvironment>
<LocalDebuggerEnvironment>VK_LAYER_PATH=$(VULKAN_SDK)\Bin</LocalDebuggerEnvironment>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LocalDebuggerEnvironment>VK_LAYER_PATH=C:\VulkanSDK\1.3.236.0\Bin</LocalDebuggerEnvironment>
<LocalDebuggerEnvironment>VK_LAYER_PATH=$(VULKAN_SDK)\Bin</LocalDebuggerEnvironment>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>