Fix vulkan linking issues and add iGPU support
- Fix vulkan linking by setting correct VK_LAYER_PATH and correct vulkan library path - Add priority to GPU selection. Prioritizing dedicated GPUs over integrated GPUs
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@@ -38,7 +38,7 @@ namespace Copium
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void SelectPhysicalDevice();
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void InitializeLogicalDevice();
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void InitializeCommandPool();
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bool IsPhysicalDeviceSuitable(VkPhysicalDevice device);
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uint32_t GetPhysicalDevicePriority(VkPhysicalDevice device);
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bool CheckDeviceExtensionSupport(VkPhysicalDevice device);
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std::vector<const char*> GetRequiredDeviceExtensions();
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};
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