Add additional Asset types

- Add Framebuffer Asset
- Add Pipeline Asset
- Add RenderTexture Asset
This commit is contained in:
Thraix
2023-04-22 21:00:34 +02:00
parent 0246e89039
commit 1731bb1dd5
34 changed files with 322 additions and 171 deletions
-10
View File
@@ -261,16 +261,6 @@
<ClInclude Include="src\copium\util\VulkanException.h" />
<ClInclude Include="src\copium\mesh\VertexPassthrough.h" />
</ItemGroup>
<ItemGroup>
<None Include="assets\fox.meta" />
<None Include="assets\fox2.meta" />
<None Include="res\shaders\passthrough.frag" />
<None Include="res\shaders\passthrough.vert" />
<None Include="res\shaders\renderer.frag" />
<None Include="res\shaders\renderer.vert" />
<None Include="res\shaders\shader.frag" />
<None Include="res\shaders\shader.vert" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>