Add additional Asset types
- Add Framebuffer Asset - Add Pipeline Asset - Add RenderTexture Asset
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@@ -261,16 +261,6 @@
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<ClInclude Include="src\copium\util\VulkanException.h" />
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<ClInclude Include="src\copium\mesh\VertexPassthrough.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="assets\fox.meta" />
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<None Include="assets\fox2.meta" />
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<None Include="res\shaders\passthrough.frag" />
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<None Include="res\shaders\passthrough.vert" />
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<None Include="res\shaders\renderer.frag" />
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<None Include="res\shaders\renderer.vert" />
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<None Include="res\shaders\shader.frag" />
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<None Include="res\shaders\shader.vert" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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