Add additional Asset types
- Add Framebuffer Asset - Add Pipeline Asset - Add RenderTexture Asset
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@@ -13,11 +13,10 @@ namespace Copium
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{
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friend class AssetManager;
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public:
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Asset(AssetType type);
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Asset();
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virtual ~Asset();
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AssetHandle GetHandle() const;
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AssetType GetType() const;
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const std::string& GetName() const;
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UUID GetUUID() const;
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bool isRuntime() const;
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