Add additional Asset types
- Add Framebuffer Asset - Add Pipeline Asset - Add RenderTexture Asset
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@@ -15,15 +15,15 @@ namespace Copium
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CP_DELETE_COPY_AND_MOVE_CTOR(Application);
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private:
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std::unique_ptr<Renderer> renderer;
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std::unique_ptr<Framebuffer> framebuffer;
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AssetHandle framebuffer;
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AssetHandle texture2D;
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AssetHandle texture2D2;
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AssetHandle graphicsPipeline;
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AssetHandle graphicsPipelinePassthrough;
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std::unique_ptr<DescriptorPool> descriptorPool;
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std::unique_ptr<DescriptorSet> descriptorSet;
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std::unique_ptr<DescriptorSet> descriptorSetPassthrough;
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std::unique_ptr<DescriptorSet> descriptorSetRenderer;
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std::unique_ptr<Pipeline> graphicsPipeline;
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std::unique_ptr<Pipeline> graphicsPipelinePassthrough;
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std::unique_ptr<Mesh> mesh;
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std::unique_ptr<Mesh> meshPassthrough;
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std::unique_ptr<CommandBuffer> commandBuffer;
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