Add additional Asset types
- Add Framebuffer Asset - Add Pipeline Asset - Add RenderTexture Asset
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@@ -1,5 +1,6 @@
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#pragma once
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#include "copium/asset/AssetMeta.h"
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#include "copium/buffer/CommandBuffer.h"
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#include "copium/buffer/IndexBuffer.h"
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#include "copium/buffer/RendererVertexBuffer.h"
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@@ -20,7 +21,7 @@ namespace Copium
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DescriptorPool descriptorPool;
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IndexBuffer ibo;
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AssetHandle emptyTexture;
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std::unique_ptr<Pipeline> graphicsPipeline;
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AssetHandle pipeline;
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std::vector<std::unique_ptr<Batch>> batches;
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// Temporary data during a render
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@@ -31,7 +32,7 @@ namespace Copium
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int textureCount;
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void* mappedVertexBuffer;
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public:
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Renderer(VkRenderPass renderPass);
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Renderer();
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~Renderer();
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void Quad(const glm::vec2& from, const glm::vec2& to, const glm::vec3& color = glm::vec3{1, 1, 1});
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@@ -44,7 +45,7 @@ namespace Copium
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void SetDescriptorSet(const DescriptorSet& descriptorSet);
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private:
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void InitializeIndexBuffer();
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void InitializeGraphicsPipeline(VkRenderPass renderPass);
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void InitializeGraphicsPipeline();
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int AllocateSampler(const Sampler& sampler);
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void AllocateQuad();
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