Add mesh class

- Fix compile errors due to not adding files to git
This commit is contained in:
Thraix
2023-02-07 22:22:53 +01:00
parent 827572eada
commit 1e7d08250e
10 changed files with 196 additions and 75 deletions
+2 -1
View File
@@ -166,6 +166,7 @@
<ItemGroup>
<ClCompile Include="src\copium\core\Application.cpp" />
<ClCompile Include="src\copium\buffer\Buffer.cpp" />
<ClCompile Include="src\copium\mesh\Mesh.cpp" />
<ClCompile Include="src\copium\sampler\ColorAttachment.cpp" />
<ClCompile Include="src\copium\buffer\CommandBuffer.cpp" />
<ClCompile Include="src\copium\buffer\CommandBufferScoped.cpp" />
@@ -194,6 +195,7 @@
<ClCompile Include="src\copium\mesh\VertexPassthrough.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\copium\mesh\Mesh.h" />
<ClInclude Include="src\copium\sampler\DepthAttachment.h" />
<ClInclude Include="src\copium\core\Application.h" />
<ClInclude Include="src\copium\sampler\ColorAttachment.h" />
@@ -225,7 +227,6 @@
<ClInclude Include="src\copium\mesh\VertexPassthrough.h" />
</ItemGroup>
<ItemGroup>
<None Include="compile.bat" />
<None Include="res\shaders\passthrough.frag" />
<None Include="res\shaders\passthrough.vert" />
<None Include="res\shaders\shader.frag" />