Add mesh class
- Fix compile errors due to not adding files to git
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@@ -50,8 +50,7 @@ namespace Copium
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InitializeTextureSampler();
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InitializeUniformBuffer();
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InitializeDescriptorSets();
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InitializeVertexBuffer();
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InitializeIndexBuffer();
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InitializeMesh();
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InitializeCommandBuffer();
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}
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@@ -126,22 +125,10 @@ namespace Copium
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graphicsPipelinePassthrough = std::make_unique<Pipeline>(*instance, creatorPassthrough);
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}
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void Application::InitializeVertexBuffer()
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void Application::InitializeMesh()
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{
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vertexBuffer = std::make_unique<VertexBuffer>(*instance, Vertex::GetDescriptor(), vertices.size());
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vertexBuffer->Update(0, (void*)vertices.data());
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vertexBufferPassthrough = std::make_unique<VertexBuffer>(*instance, VertexPassthrough::GetDescriptor(), verticesPassthrough.size());
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vertexBufferPassthrough->Update(0, (void*)verticesPassthrough.data());
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}
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void Application::InitializeIndexBuffer()
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{
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indexBuffer = std::make_unique<IndexBuffer>(*instance, indices.size());
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indexBuffer->UpdateStaging((void*)indices.data());
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indexBufferPassthrough = std::make_unique<IndexBuffer>(*instance, indicesPassthrough.size());
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indexBufferPassthrough->UpdateStaging((void*)indicesPassthrough.data());
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mesh = std::make_unique<Mesh>(*instance, vertices, indices);
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meshPassthrough = std::make_unique<Mesh>(*instance, verticesPassthrough, indicesPassthrough);
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}
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void Application::InitializeCommandBuffer()
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@@ -158,13 +145,12 @@ namespace Copium
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UpdateUniformBuffer();
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vertexBuffer->Bind(*commandBuffer);
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indexBuffer->Bind(*commandBuffer);
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graphicsPipeline->SetDescriptorSet(0, *descriptorSet);
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graphicsPipeline->BindDescriptorSets(*commandBuffer);
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indexBuffer->Draw(*commandBuffer);
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mesh->Bind(*commandBuffer);
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mesh->Render(*commandBuffer);
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framebuffer->Unbind(*commandBuffer);
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instance->GetSwapChain().BeginFrameBuffer(*commandBuffer);
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@@ -172,9 +158,9 @@ namespace Copium
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graphicsPipelinePassthrough->Bind(*commandBuffer);
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graphicsPipelinePassthrough->SetDescriptorSet(0, *descriptorSetPassthrough);
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graphicsPipelinePassthrough->BindDescriptorSets(*commandBuffer);
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vertexBufferPassthrough->Bind(*commandBuffer);
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indexBufferPassthrough->Bind(*commandBuffer);
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indexBufferPassthrough->Draw(*commandBuffer);
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meshPassthrough->Bind(*commandBuffer);
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meshPassthrough->Render(*commandBuffer);
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instance->GetSwapChain().EndFrameBuffer(*commandBuffer);
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commandBuffer->End();
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@@ -5,6 +5,7 @@
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#include "copium/buffer/UniformBuffer.h"
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#include "copium/buffer/VertexBuffer.h"
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#include "copium/core/Instance.h"
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#include "copium/mesh/Mesh.h"
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#include "copium/pipeline/DescriptorPool.h"
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#include "copium/pipeline/DescriptorSet.h"
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#include "copium/pipeline/Pipeline.h"
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@@ -17,20 +18,18 @@ namespace Copium
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CP_DELETE_COPY_AND_MOVE_CTOR(Application);
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private:
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std::unique_ptr<Instance> instance;
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std::unique_ptr<Pipeline> graphicsPipeline;
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std::unique_ptr<Framebuffer> framebuffer;
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std::unique_ptr<Texture2D> texture2D;
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std::unique_ptr<UniformBuffer> shaderUniformBuffer;
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std::unique_ptr<DescriptorPool> descriptorPool;
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std::unique_ptr<DescriptorSet> descriptorSet;
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std::unique_ptr<VertexBuffer> vertexBuffer;
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std::unique_ptr<IndexBuffer> indexBuffer;
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std::unique_ptr<DescriptorSet> descriptorSetPassthrough;
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std::unique_ptr<Pipeline> graphicsPipeline;
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std::unique_ptr<Pipeline> graphicsPipelinePassthrough;
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std::unique_ptr<Mesh> mesh;
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std::unique_ptr<Mesh> meshPassthrough;
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std::unique_ptr<CommandBuffer> commandBuffer;
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std::unique_ptr<Framebuffer> framebuffer;
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std::unique_ptr<Pipeline> graphicsPipelinePassthrough;
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std::unique_ptr<VertexBuffer> vertexBufferPassthrough;
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std::unique_ptr<IndexBuffer> indexBufferPassthrough;
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std::unique_ptr<DescriptorSet> descriptorSetPassthrough;
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public:
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Application();
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@@ -44,9 +43,9 @@ namespace Copium
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void InitializeUniformBuffer();
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void InitializeDescriptorSets();
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void InitializeGraphicsPipeline();
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void InitializeVertexBuffer();
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void InitializeIndexBuffer();
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void InitializeMesh();
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void InitializeCommandBuffer();
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void RecordCommandBuffer();
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void UpdateUniformBuffer();
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};
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