Add mesh class

- Fix compile errors due to not adding files to git
This commit is contained in:
Thraix
2023-02-07 22:22:53 +01:00
parent 827572eada
commit 1e7d08250e
10 changed files with 196 additions and 75 deletions
+10 -24
View File
@@ -50,8 +50,7 @@ namespace Copium
InitializeTextureSampler();
InitializeUniformBuffer();
InitializeDescriptorSets();
InitializeVertexBuffer();
InitializeIndexBuffer();
InitializeMesh();
InitializeCommandBuffer();
}
@@ -126,22 +125,10 @@ namespace Copium
graphicsPipelinePassthrough = std::make_unique<Pipeline>(*instance, creatorPassthrough);
}
void Application::InitializeVertexBuffer()
void Application::InitializeMesh()
{
vertexBuffer = std::make_unique<VertexBuffer>(*instance, Vertex::GetDescriptor(), vertices.size());
vertexBuffer->Update(0, (void*)vertices.data());
vertexBufferPassthrough = std::make_unique<VertexBuffer>(*instance, VertexPassthrough::GetDescriptor(), verticesPassthrough.size());
vertexBufferPassthrough->Update(0, (void*)verticesPassthrough.data());
}
void Application::InitializeIndexBuffer()
{
indexBuffer = std::make_unique<IndexBuffer>(*instance, indices.size());
indexBuffer->UpdateStaging((void*)indices.data());
indexBufferPassthrough = std::make_unique<IndexBuffer>(*instance, indicesPassthrough.size());
indexBufferPassthrough->UpdateStaging((void*)indicesPassthrough.data());
mesh = std::make_unique<Mesh>(*instance, vertices, indices);
meshPassthrough = std::make_unique<Mesh>(*instance, verticesPassthrough, indicesPassthrough);
}
void Application::InitializeCommandBuffer()
@@ -158,13 +145,12 @@ namespace Copium
UpdateUniformBuffer();
vertexBuffer->Bind(*commandBuffer);
indexBuffer->Bind(*commandBuffer);
graphicsPipeline->SetDescriptorSet(0, *descriptorSet);
graphicsPipeline->BindDescriptorSets(*commandBuffer);
indexBuffer->Draw(*commandBuffer);
mesh->Bind(*commandBuffer);
mesh->Render(*commandBuffer);
framebuffer->Unbind(*commandBuffer);
instance->GetSwapChain().BeginFrameBuffer(*commandBuffer);
@@ -172,9 +158,9 @@ namespace Copium
graphicsPipelinePassthrough->Bind(*commandBuffer);
graphicsPipelinePassthrough->SetDescriptorSet(0, *descriptorSetPassthrough);
graphicsPipelinePassthrough->BindDescriptorSets(*commandBuffer);
vertexBufferPassthrough->Bind(*commandBuffer);
indexBufferPassthrough->Bind(*commandBuffer);
indexBufferPassthrough->Draw(*commandBuffer);
meshPassthrough->Bind(*commandBuffer);
meshPassthrough->Render(*commandBuffer);
instance->GetSwapChain().EndFrameBuffer(*commandBuffer);
commandBuffer->End();
+9 -10
View File
@@ -5,6 +5,7 @@
#include "copium/buffer/UniformBuffer.h"
#include "copium/buffer/VertexBuffer.h"
#include "copium/core/Instance.h"
#include "copium/mesh/Mesh.h"
#include "copium/pipeline/DescriptorPool.h"
#include "copium/pipeline/DescriptorSet.h"
#include "copium/pipeline/Pipeline.h"
@@ -17,20 +18,18 @@ namespace Copium
CP_DELETE_COPY_AND_MOVE_CTOR(Application);
private:
std::unique_ptr<Instance> instance;
std::unique_ptr<Pipeline> graphicsPipeline;
std::unique_ptr<Framebuffer> framebuffer;
std::unique_ptr<Texture2D> texture2D;
std::unique_ptr<UniformBuffer> shaderUniformBuffer;
std::unique_ptr<DescriptorPool> descriptorPool;
std::unique_ptr<DescriptorSet> descriptorSet;
std::unique_ptr<VertexBuffer> vertexBuffer;
std::unique_ptr<IndexBuffer> indexBuffer;
std::unique_ptr<DescriptorSet> descriptorSetPassthrough;
std::unique_ptr<Pipeline> graphicsPipeline;
std::unique_ptr<Pipeline> graphicsPipelinePassthrough;
std::unique_ptr<Mesh> mesh;
std::unique_ptr<Mesh> meshPassthrough;
std::unique_ptr<CommandBuffer> commandBuffer;
std::unique_ptr<Framebuffer> framebuffer;
std::unique_ptr<Pipeline> graphicsPipelinePassthrough;
std::unique_ptr<VertexBuffer> vertexBufferPassthrough;
std::unique_ptr<IndexBuffer> indexBufferPassthrough;
std::unique_ptr<DescriptorSet> descriptorSetPassthrough;
public:
Application();
@@ -44,9 +43,9 @@ namespace Copium
void InitializeUniformBuffer();
void InitializeDescriptorSets();
void InitializeGraphicsPipeline();
void InitializeVertexBuffer();
void InitializeIndexBuffer();
void InitializeMesh();
void InitializeCommandBuffer();
void RecordCommandBuffer();
void UpdateUniformBuffer();
};