Add mesh class

- Fix compile errors due to not adding files to git
This commit is contained in:
Thraix
2023-02-07 22:22:53 +01:00
parent 827572eada
commit 1e7d08250e
10 changed files with 196 additions and 75 deletions
+2 -1
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@@ -166,6 +166,7 @@
<ItemGroup> <ItemGroup>
<ClCompile Include="src\copium\core\Application.cpp" /> <ClCompile Include="src\copium\core\Application.cpp" />
<ClCompile Include="src\copium\buffer\Buffer.cpp" /> <ClCompile Include="src\copium\buffer\Buffer.cpp" />
<ClCompile Include="src\copium\mesh\Mesh.cpp" />
<ClCompile Include="src\copium\sampler\ColorAttachment.cpp" /> <ClCompile Include="src\copium\sampler\ColorAttachment.cpp" />
<ClCompile Include="src\copium\buffer\CommandBuffer.cpp" /> <ClCompile Include="src\copium\buffer\CommandBuffer.cpp" />
<ClCompile Include="src\copium\buffer\CommandBufferScoped.cpp" /> <ClCompile Include="src\copium\buffer\CommandBufferScoped.cpp" />
@@ -194,6 +195,7 @@
<ClCompile Include="src\copium\mesh\VertexPassthrough.cpp" /> <ClCompile Include="src\copium\mesh\VertexPassthrough.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="src\copium\mesh\Mesh.h" />
<ClInclude Include="src\copium\sampler\DepthAttachment.h" /> <ClInclude Include="src\copium\sampler\DepthAttachment.h" />
<ClInclude Include="src\copium\core\Application.h" /> <ClInclude Include="src\copium\core\Application.h" />
<ClInclude Include="src\copium\sampler\ColorAttachment.h" /> <ClInclude Include="src\copium\sampler\ColorAttachment.h" />
@@ -225,7 +227,6 @@
<ClInclude Include="src\copium\mesh\VertexPassthrough.h" /> <ClInclude Include="src\copium\mesh\VertexPassthrough.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="compile.bat" />
<None Include="res\shaders\passthrough.frag" /> <None Include="res\shaders\passthrough.frag" />
<None Include="res\shaders\passthrough.vert" /> <None Include="res\shaders\passthrough.vert" />
<None Include="res\shaders\shader.frag" /> <None Include="res\shaders\shader.frag" />
+119 -32
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@@ -15,102 +15,189 @@
</Filter> </Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="src\main.cpp"> <ClCompile Include="src\copium\core\Application.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="src\SwapChain.cpp"> <ClCompile Include="src\copium\buffer\Buffer.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="src\Texture2D.cpp"> <ClCompile Include="src\copium\sampler\ColorAttachment.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="src\Application.h"> <ClCompile Include="src\copium\buffer\CommandBuffer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\buffer\CommandBufferScoped.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\core\DebugMessenger.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\sampler\DepthAttachment.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\pipeline\DescriptorPool.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\pipeline\DescriptorSet.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\util\FileSystem.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\buffer\Framebuffer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\sampler\Image.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\buffer\IndexBuffer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\core\Instance.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\pipeline\Pipeline.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\pipeline\PipelineCreator.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\core\QueueFamilies.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\sampler\Sampler.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\pipeline\Shader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\core\SwapChain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\sampler\Texture2D.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\util\Timer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\buffer\UniformBuffer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\mesh\Vertex.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\buffer\VertexBuffer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\pipeline\VertexDescriptor.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\mesh\VertexPassthrough.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\mesh\Mesh.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="src\DebugMessenger.h"> <ClInclude Include="src\copium\sampler\DepthAttachment.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\Common.h"> <ClInclude Include="src\copium\core\Application.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\FileSystem.h"> <ClInclude Include="src\copium\sampler\ColorAttachment.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\SwapChain.h"> <ClInclude Include="src\copium\buffer\Buffer.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\QueueFamilies.h"> <ClInclude Include="src\copium\buffer\CommandBuffer.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\Buffer.h"> <ClInclude Include="src\copium\util\Common.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\VulkanException.h"> <ClInclude Include="src\copium\core\DebugMessenger.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\Instance.h"> <ClInclude Include="src\copium\pipeline\DescriptorSet.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\Timer.h"> <ClInclude Include="src\copium\pipeline\DescriptorPool.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\UniformBuffer.h"> <ClInclude Include="src\copium\util\FileSystem.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\Pipeline.h"> <ClInclude Include="src\copium\buffer\Framebuffer.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\PipelineCreator.h"> <ClInclude Include="src\copium\sampler\Image.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\Vertex.h"> <ClInclude Include="src\copium\buffer\IndexBuffer.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\IndexBuffer.h"> <ClInclude Include="src\copium\pipeline\Pipeline.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\VertexBuffer.h"> <ClInclude Include="src\copium\pipeline\PipelineCreator.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\VertexDescriptor.h"> <ClInclude Include="src\copium\sampler\Sampler.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\Texture2D.h"> <ClInclude Include="src\copium\pipeline\Shader.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\DescriptorSet.h"> <ClInclude Include="src\copium\sampler\Texture2D.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\DescriptorPool.h"> <ClInclude Include="src\copium\buffer\CommandBufferScoped.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\CommandBuffer.h"> <ClInclude Include="src\copium\buffer\UniformBuffer.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\CommandBufferScoped.h"> <ClInclude Include="src\copium\core\Instance.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\Shader.h"> <ClInclude Include="src\copium\core\QueueFamilies.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\Image.h"> <ClInclude Include="src\copium\core\SwapChain.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\Framebuffer.h"> <ClInclude Include="src\copium\util\Timer.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\VertexPassthrough.h"> <ClInclude Include="src\copium\mesh\Vertex.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\buffer\VertexBuffer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\pipeline\VertexDescriptor.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\util\VulkanException.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\mesh\VertexPassthrough.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\mesh\Mesh.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="res\shaders\shader.frag" /> <None Include="res\shaders\shader.frag" />
<None Include="res\shaders\shader.vert" /> <None Include="res\shaders\shader.vert" />
<None Include="compile.bat">
<Filter>Source Files</Filter>
</None>
<None Include="res\shaders\passthrough.frag" /> <None Include="res\shaders\passthrough.frag" />
<None Include="res\shaders\passthrough.vert" /> <None Include="res\shaders\passthrough.vert" />
</ItemGroup> </ItemGroup>
-3
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@@ -1,3 +0,0 @@
glslc res/shaders/shader.vert -o res/shaders/vert.spv
glslc res/shaders/shader.frag -o res/shaders/frag.spv
pause
@@ -20,8 +20,8 @@ namespace Copium
vkCmdBindVertexBuffers(commandBuffer, 0, bindingOffsets.size(), buffers.data(), bindingOffsets.data()); vkCmdBindVertexBuffers(commandBuffer, 0, bindingOffsets.size(), buffers.data(), bindingOffsets.data());
} }
void VertexBuffer::Update(uint32_t binding, void* data) void VertexBuffer::UpdateStaging(uint32_t binding, void* data)
{ {
UpdateStaging(data, bindingOffsets[binding], bindingSizes[binding]); Buffer::UpdateStaging(data, bindingOffsets[binding], bindingSizes[binding]);
} }
} }
@@ -21,6 +21,6 @@ namespace Copium
VertexBuffer(Instance& instance, const VertexDescriptor& descriptor, int vertexCount); VertexBuffer(Instance& instance, const VertexDescriptor& descriptor, int vertexCount);
void Bind(const CommandBuffer& commandBuffer); void Bind(const CommandBuffer& commandBuffer);
void Update(uint32_t binding, void* data); void UpdateStaging(uint32_t binding, void* data);
}; };
} }
+10 -24
View File
@@ -50,8 +50,7 @@ namespace Copium
InitializeTextureSampler(); InitializeTextureSampler();
InitializeUniformBuffer(); InitializeUniformBuffer();
InitializeDescriptorSets(); InitializeDescriptorSets();
InitializeVertexBuffer(); InitializeMesh();
InitializeIndexBuffer();
InitializeCommandBuffer(); InitializeCommandBuffer();
} }
@@ -126,22 +125,10 @@ namespace Copium
graphicsPipelinePassthrough = std::make_unique<Pipeline>(*instance, creatorPassthrough); graphicsPipelinePassthrough = std::make_unique<Pipeline>(*instance, creatorPassthrough);
} }
void Application::InitializeVertexBuffer() void Application::InitializeMesh()
{ {
vertexBuffer = std::make_unique<VertexBuffer>(*instance, Vertex::GetDescriptor(), vertices.size()); mesh = std::make_unique<Mesh>(*instance, vertices, indices);
vertexBuffer->Update(0, (void*)vertices.data()); meshPassthrough = std::make_unique<Mesh>(*instance, verticesPassthrough, indicesPassthrough);
vertexBufferPassthrough = std::make_unique<VertexBuffer>(*instance, VertexPassthrough::GetDescriptor(), verticesPassthrough.size());
vertexBufferPassthrough->Update(0, (void*)verticesPassthrough.data());
}
void Application::InitializeIndexBuffer()
{
indexBuffer = std::make_unique<IndexBuffer>(*instance, indices.size());
indexBuffer->UpdateStaging((void*)indices.data());
indexBufferPassthrough = std::make_unique<IndexBuffer>(*instance, indicesPassthrough.size());
indexBufferPassthrough->UpdateStaging((void*)indicesPassthrough.data());
} }
void Application::InitializeCommandBuffer() void Application::InitializeCommandBuffer()
@@ -158,13 +145,12 @@ namespace Copium
UpdateUniformBuffer(); UpdateUniformBuffer();
vertexBuffer->Bind(*commandBuffer);
indexBuffer->Bind(*commandBuffer);
graphicsPipeline->SetDescriptorSet(0, *descriptorSet); graphicsPipeline->SetDescriptorSet(0, *descriptorSet);
graphicsPipeline->BindDescriptorSets(*commandBuffer); graphicsPipeline->BindDescriptorSets(*commandBuffer);
indexBuffer->Draw(*commandBuffer); mesh->Bind(*commandBuffer);
mesh->Render(*commandBuffer);
framebuffer->Unbind(*commandBuffer); framebuffer->Unbind(*commandBuffer);
instance->GetSwapChain().BeginFrameBuffer(*commandBuffer); instance->GetSwapChain().BeginFrameBuffer(*commandBuffer);
@@ -172,9 +158,9 @@ namespace Copium
graphicsPipelinePassthrough->Bind(*commandBuffer); graphicsPipelinePassthrough->Bind(*commandBuffer);
graphicsPipelinePassthrough->SetDescriptorSet(0, *descriptorSetPassthrough); graphicsPipelinePassthrough->SetDescriptorSet(0, *descriptorSetPassthrough);
graphicsPipelinePassthrough->BindDescriptorSets(*commandBuffer); graphicsPipelinePassthrough->BindDescriptorSets(*commandBuffer);
vertexBufferPassthrough->Bind(*commandBuffer);
indexBufferPassthrough->Bind(*commandBuffer); meshPassthrough->Bind(*commandBuffer);
indexBufferPassthrough->Draw(*commandBuffer); meshPassthrough->Render(*commandBuffer);
instance->GetSwapChain().EndFrameBuffer(*commandBuffer); instance->GetSwapChain().EndFrameBuffer(*commandBuffer);
commandBuffer->End(); commandBuffer->End();
+9 -10
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@@ -5,6 +5,7 @@
#include "copium/buffer/UniformBuffer.h" #include "copium/buffer/UniformBuffer.h"
#include "copium/buffer/VertexBuffer.h" #include "copium/buffer/VertexBuffer.h"
#include "copium/core/Instance.h" #include "copium/core/Instance.h"
#include "copium/mesh/Mesh.h"
#include "copium/pipeline/DescriptorPool.h" #include "copium/pipeline/DescriptorPool.h"
#include "copium/pipeline/DescriptorSet.h" #include "copium/pipeline/DescriptorSet.h"
#include "copium/pipeline/Pipeline.h" #include "copium/pipeline/Pipeline.h"
@@ -17,20 +18,18 @@ namespace Copium
CP_DELETE_COPY_AND_MOVE_CTOR(Application); CP_DELETE_COPY_AND_MOVE_CTOR(Application);
private: private:
std::unique_ptr<Instance> instance; std::unique_ptr<Instance> instance;
std::unique_ptr<Pipeline> graphicsPipeline; std::unique_ptr<Framebuffer> framebuffer;
std::unique_ptr<Texture2D> texture2D; std::unique_ptr<Texture2D> texture2D;
std::unique_ptr<UniformBuffer> shaderUniformBuffer; std::unique_ptr<UniformBuffer> shaderUniformBuffer;
std::unique_ptr<DescriptorPool> descriptorPool; std::unique_ptr<DescriptorPool> descriptorPool;
std::unique_ptr<DescriptorSet> descriptorSet; std::unique_ptr<DescriptorSet> descriptorSet;
std::unique_ptr<VertexBuffer> vertexBuffer; std::unique_ptr<DescriptorSet> descriptorSetPassthrough;
std::unique_ptr<IndexBuffer> indexBuffer; std::unique_ptr<Pipeline> graphicsPipeline;
std::unique_ptr<Pipeline> graphicsPipelinePassthrough;
std::unique_ptr<Mesh> mesh;
std::unique_ptr<Mesh> meshPassthrough;
std::unique_ptr<CommandBuffer> commandBuffer; std::unique_ptr<CommandBuffer> commandBuffer;
std::unique_ptr<Framebuffer> framebuffer;
std::unique_ptr<Pipeline> graphicsPipelinePassthrough;
std::unique_ptr<VertexBuffer> vertexBufferPassthrough;
std::unique_ptr<IndexBuffer> indexBufferPassthrough;
std::unique_ptr<DescriptorSet> descriptorSetPassthrough;
public: public:
Application(); Application();
@@ -44,9 +43,9 @@ namespace Copium
void InitializeUniformBuffer(); void InitializeUniformBuffer();
void InitializeDescriptorSets(); void InitializeDescriptorSets();
void InitializeGraphicsPipeline(); void InitializeGraphicsPipeline();
void InitializeVertexBuffer(); void InitializeMesh();
void InitializeIndexBuffer();
void InitializeCommandBuffer(); void InitializeCommandBuffer();
void RecordCommandBuffer(); void RecordCommandBuffer();
void UpdateUniformBuffer(); void UpdateUniformBuffer();
}; };
+15
View File
@@ -0,0 +1,15 @@
#include "copium/mesh/Mesh.h"
namespace Copium
{
void Mesh::Bind(const CommandBuffer& commandBuffer)
{
indexBuffer->Bind(commandBuffer);
vertexBuffer->Bind(commandBuffer);
}
void Mesh::Render(const CommandBuffer& commandBuffer)
{
indexBuffer->Draw(commandBuffer);
}
}
+36
View File
@@ -0,0 +1,36 @@
#pragma once
#include "copium/buffer/IndexBuffer.h"
#include "copium/buffer/VertexBuffer.h"
#include "copium/buffer/CommandBuffer.h"
#include "copium/core/Instance.h"
#include "copium/util/Common.h"
#include <vector>
#include <memory>
namespace Copium
{
class Mesh
{
CP_DELETE_COPY_AND_MOVE_CTOR(Mesh);
private:
std::unique_ptr<IndexBuffer> indexBuffer;
std::unique_ptr<VertexBuffer> vertexBuffer;
public:
template <typename T>
Mesh(Instance& instance, const std::vector<T>& vertices, const std::vector<uint16_t>& indices);
void Bind(const CommandBuffer& commandBuffer);
void Render(const CommandBuffer& commandBuffer);
};
template <typename T>
Mesh::Mesh(Instance& instance, const std::vector<T>& vertices, const std::vector<uint16_t>& indices)
{
indexBuffer = std::make_unique<IndexBuffer>(instance, indices.size());
indexBuffer->UpdateStaging((void*)indices.data());
vertexBuffer = std::make_unique<VertexBuffer>(instance, T::GetDescriptor(), vertices.size());
vertexBuffer ->UpdateStaging(0, (void*)vertices.data());
}
}
+2 -2
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@@ -20,8 +20,8 @@ namespace Copium
VkSamplerCreateInfo createInfo{}; VkSamplerCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; createInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
createInfo.magFilter = VK_FILTER_LINEAR; createInfo.magFilter = VK_FILTER_LINEAR; // TODO: Some way to control this
createInfo.minFilter = VK_FILTER_LINEAR; createInfo.minFilter = VK_FILTER_LINEAR; // TODO: Some way to control this
createInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; createInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
createInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; createInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
createInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; createInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;