Add Input class
- Add Input class used to poll mouse and key button states - Add additional example systems to the Scene
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@@ -216,6 +216,9 @@
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<ClCompile Include="src\copium\ecs\Signal.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\copium\event\Input.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\copium\sampler\DepthAttachment.h">
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@@ -464,5 +467,23 @@
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<ClInclude Include="src\copium\event\EventSignal.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\example\CameraUpdateSystem.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\example\PlayerControllerSystem.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\example\PhysicsSystem.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\event\Input.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\event\InputCode.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\example\CameraFollowPlayerSystem.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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