Add docking of main viewport
- Change ImGui branch to docking - Rework code to handle viewport resizes instead of window resize
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#version 450
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layout(set = 0, binding = 0) uniform sampler2D texSampler;
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layout(location = 0) in vec2 inTexCoord;
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layout(location = 0) out vec4 outColor;
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void main()
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{
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outColor = texture(texSampler, inTexCoord);
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}
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@@ -1,12 +0,0 @@
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#version 450
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layout(location = 0) in vec2 inPosition;
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layout(location = 0) out vec2 outTexCoord;
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void main()
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{
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gl_Position = vec4(inPosition, 0.0, 1.0);
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outTexCoord = inPosition * 0.5 + 0.5;
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outTexCoord.y = 1.0 - outTexCoord.y;
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}
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