Add Offscreen Framebuffer support
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@@ -21,6 +21,9 @@
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<ClCompile Include="src\SwapChain.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\Texture2D.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\DebugMessenger.h">
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@@ -95,6 +98,12 @@
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<ClInclude Include="src\Image.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\Framebuffer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\VertexPassthrough.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="res\shaders\shader.frag" />
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@@ -102,7 +111,7 @@
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<None Include="compile.bat">
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<Filter>Source Files</Filter>
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</None>
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<None Include="res\shaders\frag.spv" />
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<None Include="res\shaders\vert.spv" />
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<None Include="res\shaders\passthrough.frag" />
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<None Include="res\shaders\passthrough.vert" />
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</ItemGroup>
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</Project>
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