Add Offscreen Framebuffer support

This commit is contained in:
Thraix
2023-02-05 01:04:07 +01:00
parent 9de2ff594b
commit 708b81c571
25 changed files with 597 additions and 219 deletions
+11 -2
View File
@@ -21,6 +21,9 @@
<ClCompile Include="src\SwapChain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Texture2D.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\DebugMessenger.h">
@@ -95,6 +98,12 @@
<ClInclude Include="src\Image.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Framebuffer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\VertexPassthrough.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="res\shaders\shader.frag" />
@@ -102,7 +111,7 @@
<None Include="compile.bat">
<Filter>Source Files</Filter>
</None>
<None Include="res\shaders\frag.spv" />
<None Include="res\shaders\vert.spv" />
<None Include="res\shaders\passthrough.frag" />
<None Include="res\shaders\passthrough.vert" />
</ItemGroup>
</Project>