Add Offscreen Framebuffer support
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#version 450
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layout(location = 0) in vec2 inPosition;
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layout(location = 0) out vec2 fragTexCoord;
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void main()
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{
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gl_Position = vec4(inPosition* 0.5, 0.999, 1.0);
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fragTexCoord = inPosition * 0.5 + 0.5;
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}
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