Add Offscreen Framebuffer support
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@@ -12,12 +12,12 @@ public:
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: Buffer{instance, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, indexCount * sizeof(uint16_t), 1}, indexCount{indexCount}
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{}
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void Bind(VkCommandBuffer commandBuffer) override
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void Bind(const CommandBuffer& commandBuffer) override
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{
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vkCmdBindIndexBuffer(commandBuffer, handle, 0, VK_INDEX_TYPE_UINT16);
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}
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void Draw(VkCommandBuffer commandBuffer)
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void Draw(const CommandBuffer& commandBuffer)
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{
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vkCmdDrawIndexed(commandBuffer, indexCount, 1, 0, 0, 0);
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}
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