Add Offscreen Framebuffer support
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@@ -89,7 +89,7 @@ private:
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VkShaderModule InitializeShaderModuleFromGlslFile(const std::string& filename, shaderc_shader_kind shaderType)
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{
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std::string spvFilename = filename + ".spv";
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std::string spvFilename = ".cache/" + filename + ".spv";
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try
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{
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if (FileSystem::FileExists(spvFilename))
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