Add Collide System
- Fix AssetRef unload leak
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@@ -219,12 +219,6 @@
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<ClCompile Include="src\copium\event\Input.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\copium\util\RefCounter.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\copium\ecs\ComponentListener.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\copium\sampler\DepthAttachment.h">
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@@ -497,14 +491,20 @@
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<ClInclude Include="src\copium\example\HealthChangeSystem.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\util\RefCounter.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\ecs\ComponentListener.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\example\HealthComponentListener.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\example\ColliderSystem.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\example\CollideSignal.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\example\PickupSystem.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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