Add Collide System
- Fix AssetRef unload leak
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@@ -56,6 +56,7 @@ namespace Copium
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struct PlayerC
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{
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Entity camera;
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Timer jumpTimer;
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};
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struct HealthC
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@@ -66,4 +67,20 @@ namespace Copium
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Entity background;
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Entity foreground;
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};
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struct StaticColliderC
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{
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bool resolveCollision;
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};
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struct DynamicColliderC
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{
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bool resolveCollision;
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glm::vec2 oldPosition;
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};
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struct PickupC
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{
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};
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}
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