Add 2D Batch renderer

This commit is contained in:
Thraix
2023-03-08 12:05:57 +01:00
parent c975ed2674
commit 796de92a56
21 changed files with 439 additions and 48 deletions
+4 -1
View File
@@ -170,6 +170,7 @@
<ClCompile Include="src\copium\core\Vulkan.cpp" />
<ClCompile Include="src\copium\core\Window.cpp" />
<ClCompile Include="src\copium\mesh\Mesh.cpp" />
<ClCompile Include="src\copium\renderer\Renderer.cpp" />
<ClCompile Include="src\copium\sampler\ColorAttachment.cpp" />
<ClCompile Include="src\copium\buffer\CommandBuffer.cpp" />
<ClCompile Include="src\copium\buffer\CommandBufferScoped.cpp" />
@@ -198,11 +199,11 @@
<ClCompile Include="src\copium\mesh\VertexPassthrough.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\copium\core\VulkanCore.h" />
<ClInclude Include="src\copium\core\Device.h" />
<ClInclude Include="src\copium\core\Vulkan.h" />
<ClInclude Include="src\copium\core\Window.h" />
<ClInclude Include="src\copium\mesh\Mesh.h" />
<ClInclude Include="src\copium\renderer\Renderer.h" />
<ClInclude Include="src\copium\sampler\DepthAttachment.h" />
<ClInclude Include="src\copium\core\Application.h" />
<ClInclude Include="src\copium\sampler\ColorAttachment.h" />
@@ -236,6 +237,8 @@
<ItemGroup>
<None Include="res\shaders\passthrough.frag" />
<None Include="res\shaders\passthrough.vert" />
<None Include="res\shaders\renderer.frag" />
<None Include="res\shaders\renderer.vert" />
<None Include="res\shaders\shader.frag" />
<None Include="res\shaders\shader.vert" />
</ItemGroup>