Add 2D Batch renderer

This commit is contained in:
Thraix
2023-03-08 12:05:57 +01:00
parent c975ed2674
commit 796de92a56
21 changed files with 439 additions and 48 deletions
+52
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#version 450
layout(set = 0, binding = 0) uniform sampler2D texSamplers[32];
layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 fragTexCoord;
layout(location = 2) in flat int fragTexIndex;
layout(location = 0) out vec4 outColor;
vec4 TextureColor()
{
if(fragTexIndex == 0) return texture(texSamplers[0], fragTexCoord);
if(fragTexIndex == 1) return texture(texSamplers[1], fragTexCoord);
if(fragTexIndex == 2) return texture(texSamplers[2], fragTexCoord);
if(fragTexIndex == 3) return texture(texSamplers[3], fragTexCoord);
if(fragTexIndex == 4) return texture(texSamplers[4], fragTexCoord);
if(fragTexIndex == 5) return texture(texSamplers[5], fragTexCoord);
if(fragTexIndex == 6) return texture(texSamplers[6], fragTexCoord);
if(fragTexIndex == 7) return texture(texSamplers[7], fragTexCoord);
if(fragTexIndex == 8) return texture(texSamplers[8], fragTexCoord);
if(fragTexIndex == 9) return texture(texSamplers[9], fragTexCoord);
if(fragTexIndex == 10) return texture(texSamplers[10], fragTexCoord);
if(fragTexIndex == 11) return texture(texSamplers[11], fragTexCoord);
if(fragTexIndex == 12) return texture(texSamplers[12], fragTexCoord);
if(fragTexIndex == 13) return texture(texSamplers[13], fragTexCoord);
if(fragTexIndex == 14) return texture(texSamplers[14], fragTexCoord);
if(fragTexIndex == 15) return texture(texSamplers[15], fragTexCoord);
if(fragTexIndex == 16) return texture(texSamplers[16], fragTexCoord);
if(fragTexIndex == 17) return texture(texSamplers[17], fragTexCoord);
if(fragTexIndex == 18) return texture(texSamplers[18], fragTexCoord);
if(fragTexIndex == 19) return texture(texSamplers[19], fragTexCoord);
if(fragTexIndex == 20) return texture(texSamplers[20], fragTexCoord);
if(fragTexIndex == 21) return texture(texSamplers[21], fragTexCoord);
if(fragTexIndex == 22) return texture(texSamplers[22], fragTexCoord);
if(fragTexIndex == 23) return texture(texSamplers[23], fragTexCoord);
if(fragTexIndex == 24) return texture(texSamplers[24], fragTexCoord);
if(fragTexIndex == 25) return texture(texSamplers[25], fragTexCoord);
if(fragTexIndex == 26) return texture(texSamplers[26], fragTexCoord);
if(fragTexIndex == 27) return texture(texSamplers[27], fragTexCoord);
if(fragTexIndex == 28) return texture(texSamplers[28], fragTexCoord);
if(fragTexIndex == 29) return texture(texSamplers[29], fragTexCoord);
if(fragTexIndex == 30) return texture(texSamplers[30], fragTexCoord);
if(fragTexIndex == 31) return texture(texSamplers[31], fragTexCoord);
return vec4(1, 1, 1, 1);
}
void main() {
outColor = vec4(fragColor, 1.0) * TextureColor();
// outColor = vec4(fragTexCoord, 0.0, 1.0);
}
+17
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#version 450
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 2) in vec2 inTexCoord;
layout(location = 3) in int inTexIndex;
layout(location = 0) out vec3 fragColor;
layout(location = 1) out vec2 fragTexCoord;
layout(location = 2) out int fragTexIndex;
void main() {
gl_Position = vec4(inPosition, 1.0);
fragColor = inColor;
fragTexCoord = inTexCoord;
fragTexIndex = inTexIndex;
}
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Width:  |  Height:  |  Size: 441 KiB