Add 2D Batch renderer
This commit is contained in:
@@ -0,0 +1,17 @@
|
||||
#version 450
|
||||
|
||||
layout(location = 0) in vec3 inPosition;
|
||||
layout(location = 1) in vec3 inColor;
|
||||
layout(location = 2) in vec2 inTexCoord;
|
||||
layout(location = 3) in int inTexIndex;
|
||||
|
||||
layout(location = 0) out vec3 fragColor;
|
||||
layout(location = 1) out vec2 fragTexCoord;
|
||||
layout(location = 2) out int fragTexIndex;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(inPosition, 1.0);
|
||||
fragColor = inColor;
|
||||
fragTexCoord = inTexCoord;
|
||||
fragTexIndex = inTexIndex;
|
||||
}
|
||||
Reference in New Issue
Block a user