Add 2D Batch renderer
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@@ -12,6 +12,7 @@
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#include "copium/pipeline/DescriptorSet.h"
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#include "copium/pipeline/Pipeline.h"
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#include "copium/sampler/Texture2D.h"
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#include "copium/renderer/Renderer.h"
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namespace Copium
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{
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@@ -23,6 +24,7 @@ namespace Copium
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std::unique_ptr<Instance> instance;
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std::unique_ptr<Framebuffer> framebuffer;
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std::unique_ptr<Texture2D> texture2D;
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std::unique_ptr<Texture2D> texture2D2;
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std::unique_ptr<UniformBuffer> shaderUniformBuffer;
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std::unique_ptr<DescriptorPool> descriptorPool;
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std::unique_ptr<DescriptorSet> descriptorSet;
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@@ -32,6 +34,7 @@ namespace Copium
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std::unique_ptr<Mesh> mesh;
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std::unique_ptr<Mesh> meshPassthrough;
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std::unique_ptr<CommandBuffer> commandBuffer;
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std::unique_ptr<Renderer> renderer;
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public:
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Application();
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@@ -47,6 +50,7 @@ namespace Copium
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void InitializeGraphicsPipeline();
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void InitializeMesh();
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void InitializeCommandBuffer();
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void InitializeRenderer();
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void RecordCommandBuffer();
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void UpdateUniformBuffer();
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