Cleanup project

- To prepare being able to instead create games in a different
  repository
This commit is contained in:
Thraix
2024-10-01 19:42:44 +02:00
parent df59dc3f3f
commit 7cfb38163b
68 changed files with 204 additions and 2612 deletions
-81
View File
@@ -15,9 +15,6 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\copium\core\Application.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\buffer\Buffer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@@ -57,9 +54,6 @@
<ClCompile Include="src\copium\core\Instance.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\pipeline\Pipeline.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@@ -198,9 +192,6 @@
<ClCompile Include="src\copium\ecs\Entity.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\core\Scene.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\asset\AssetRef.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@@ -228,17 +219,11 @@
<ClCompile Include="src\copium\event\ViewportResize.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\example\ComponentHandlerBase.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\copium\sampler\DepthAttachment.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\core\Application.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\sampler\ColorAttachment.h">
<Filter>Header Files</Filter>
</ClInclude>
@@ -443,9 +428,6 @@
<ClInclude Include="src\copium\ecs\ComponentPoolBase.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\core\Scene.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\asset\AssetRef.h">
<Filter>Header Files</Filter>
</ClInclude>
@@ -461,92 +443,29 @@
<ClInclude Include="src\copium\ecs\SystemOrderer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\example\FrameCountSystem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\example\Components.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\example\MouseFollowSystem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\example\RenderSystem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\ecs\Signal.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\event\EventSignal.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\example\CameraUpdateSystem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\example\PlayerControllerSystem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\example\PhysicsSystem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\event\Input.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\event\InputCode.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\example\CameraFollowPlayerSystem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\example\HealthDisplaySystem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\example\HealthChangeSystem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\ecs\ComponentListener.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\example\HealthComponentListener.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\example\ColliderSystem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\example\CollideSignal.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\example\PickupSystem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\example\DebugSystem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\example\UiRenderSystem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\sampler\SamplerCreator.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\example\AnimationSystem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\example\LevelGeneratorComponentListener.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\core\ImGuiInstance.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\event\ViewportResize.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\example\ComponentHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\example\ComponentHandlers.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\example\ComponentHandlerBase.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>