Add file structure to code
- Rename project to CopiumEngine
This commit is contained in:
@@ -0,0 +1,237 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{e660a65f-1ad7-4a3b-842b-1e0080fcfc35}</ProjectGuid>
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<RootNamespace>CopiumEngine</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<ProjectName>CopiumEngine</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions);GLM_FORCE_LEFT_HANDED;GLFW_INCLUDE_VULKAN;GLM_FORCE_RADIANS;GLM_FORCE_DEPTH_ZERO_TO_ONE</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>$(ProjectDir)ext/include/;C:/VulkanSDK/1.3.236.0/Include;%(AdditionalIncludeDirectories)$(ProjectDir)src/</AdditionalIncludeDirectories>
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<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(ProjectDir)ext/lib/;C:/VulkanSDK/1.3.236.0/Lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>vulkan-1.lib;glfw3.lib;shaderc_combinedd.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<PreBuildEvent>
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<Command>
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</Command>
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<Command>
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</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions);GLM_FORCE_LEFT_HANDED;GLFW_INCLUDE_VULKAN;GLM_FORCE_RADIANS;GLM_FORCE_DEPTH_ZERO_TO_ONE</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>$(ProjectDir)ext/include/;C:/VulkanSDK/1.3.236.0/Include;%(AdditionalIncludeDirectories)$(ProjectDir)src/</AdditionalIncludeDirectories>
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<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(ProjectDir)ext/lib/;C:/VulkanSDK/1.3.236.0/Lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>vulkan-1.lib;glfw3.lib;shaderc_combinedd.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<PreBuildEvent>
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<Command>
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</Command>
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<PostBuildEvent>
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<Command>
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</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="src\copium\core\Application.cpp" />
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<ClCompile Include="src\copium\buffer\Buffer.cpp" />
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<ClCompile Include="src\copium\sampler\ColorAttachment.cpp" />
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<ClCompile Include="src\copium\buffer\CommandBuffer.cpp" />
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<ClCompile Include="src\copium\buffer\CommandBufferScoped.cpp" />
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<ClCompile Include="src\copium\core\DebugMessenger.cpp" />
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<ClCompile Include="src\copium\sampler\DepthAttachment.cpp" />
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<ClCompile Include="src\copium\pipeline\DescriptorPool.cpp" />
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<ClCompile Include="src\copium\pipeline\DescriptorSet.cpp" />
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<ClCompile Include="src\copium\util\FileSystem.cpp" />
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<ClCompile Include="src\copium\buffer\Framebuffer.cpp" />
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<ClCompile Include="src\copium\sampler\Image.cpp" />
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<ClCompile Include="src\copium\buffer\IndexBuffer.cpp" />
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<ClCompile Include="src\copium\core\Instance.cpp" />
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<ClCompile Include="src\copium\main.cpp" />
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<ClCompile Include="src\copium\pipeline\Pipeline.cpp" />
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<ClCompile Include="src\copium\pipeline\PipelineCreator.cpp" />
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<ClCompile Include="src\copium\core\QueueFamilies.cpp" />
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<ClCompile Include="src\copium\sampler\Sampler.cpp" />
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<ClCompile Include="src\copium\pipeline\Shader.cpp" />
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<ClCompile Include="src\copium\core\SwapChain.cpp" />
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<ClCompile Include="src\copium\sampler\Texture2D.cpp" />
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<ClCompile Include="src\copium\util\Timer.cpp" />
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<ClCompile Include="src\copium\buffer\UniformBuffer.cpp" />
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<ClCompile Include="src\copium\mesh\Vertex.cpp" />
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<ClCompile Include="src\copium\buffer\VertexBuffer.cpp" />
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<ClCompile Include="src\copium\pipeline\VertexDescriptor.cpp" />
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<ClCompile Include="src\copium\mesh\VertexPassthrough.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\copium\sampler\DepthAttachment.h" />
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<ClInclude Include="src\copium\core\Application.h" />
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<ClInclude Include="src\copium\sampler\ColorAttachment.h" />
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<ClInclude Include="src\copium\buffer\Buffer.h" />
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<ClInclude Include="src\copium\buffer\CommandBuffer.h" />
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<ClInclude Include="src\copium\util\Common.h" />
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<ClInclude Include="src\copium\core\DebugMessenger.h" />
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<ClInclude Include="src\copium\pipeline\DescriptorSet.h" />
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<ClInclude Include="src\copium\pipeline\DescriptorPool.h" />
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<ClInclude Include="src\copium\util\FileSystem.h" />
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<ClInclude Include="src\copium\buffer\Framebuffer.h" />
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<ClInclude Include="src\copium\sampler\Image.h" />
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<ClInclude Include="src\copium\buffer\IndexBuffer.h" />
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<ClInclude Include="src\copium\pipeline\Pipeline.h" />
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<ClInclude Include="src\copium\pipeline\PipelineCreator.h" />
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<ClInclude Include="src\copium\sampler\Sampler.h" />
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<ClInclude Include="src\copium\pipeline\Shader.h" />
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<ClInclude Include="src\copium\sampler\Texture2D.h" />
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<ClInclude Include="src\copium\buffer\CommandBufferScoped.h" />
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<ClInclude Include="src\copium\buffer\UniformBuffer.h" />
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<ClInclude Include="src\copium\core\Instance.h" />
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<ClInclude Include="src\copium\core\QueueFamilies.h" />
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<ClInclude Include="src\copium\core\SwapChain.h" />
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<ClInclude Include="src\copium\util\Timer.h" />
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<ClInclude Include="src\copium\mesh\Vertex.h" />
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<ClInclude Include="src\copium\buffer\VertexBuffer.h" />
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<ClInclude Include="src\copium\pipeline\VertexDescriptor.h" />
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<ClInclude Include="src\copium\util\VulkanException.h" />
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<ClInclude Include="src\copium\mesh\VertexPassthrough.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="compile.bat" />
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<None Include="res\shaders\passthrough.frag" />
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<None Include="res\shaders\passthrough.vert" />
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<None Include="res\shaders\shader.frag" />
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<None Include="res\shaders\shader.vert" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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