Add file structure to code

- Rename project to CopiumEngine
This commit is contained in:
Thraix
2023-02-07 21:43:47 +01:00
parent ef4eb7dd2f
commit 827572eada
494 changed files with 205 additions and 195 deletions
+11
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#version 450
layout(set = 0, binding = 0) uniform sampler2D texSampler;
layout(location = 0) in vec2 fragTexCoord;
layout(location = 0) out vec4 outColor;
void main()
{
outColor = texture(texSampler, fragTexCoord);
}
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#version 450
layout(location = 0) in vec2 inPosition;
layout(location = 0) out vec2 fragTexCoord;
void main()
{
gl_Position = vec4(inPosition * 0.5, 0.999, 1.0);
fragTexCoord = inPosition * 0.5 + 0.5;
}
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#version 450
layout(set = 0, binding = 1) uniform sampler2D texSampler;
layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 fragTexCoord;
layout(location = 2) in vec3 fragPosition;
layout(location = 3) in vec3 fragLightPos;
layout(location = 0) out vec4 outColor;
void main() {
float scale = 0.45 + max(dot(vec3(0, 1, 0), normalize(fragLightPos - fragPosition)), 0.0);
outColor = vec4(fragColor, 1.0) * texture(texSampler, fragTexCoord) * scale;
}
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#version 450
layout(set = 0, binding = 0) uniform SceneUniformBufferObject
{
mat4 projection;
mat4 view;
mat4 model;
vec3 lightPos;
} ubo;
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 2) in vec2 inTexCoord;
layout(location = 0) out vec3 fragColor;
layout(location = 1) out vec2 fragTexCoord;
layout(location = 2) out vec3 fragPosition;
layout(location = 3) out vec3 fragLightPos;
void main() {
gl_Position = ubo.projection * ubo.view * ubo.model * vec4(inPosition, 1.0);
fragColor = inColor;
fragTexCoord = inTexCoord;
fragPosition = vec3(ubo.model * vec4(inPosition, 1.0));
fragLightPos = ubo.lightPos;
}