Add file structure to code

- Rename project to CopiumEngine
This commit is contained in:
Thraix
2023-02-07 21:43:47 +01:00
parent ef4eb7dd2f
commit 827572eada
494 changed files with 205 additions and 195 deletions
+26
View File
@@ -0,0 +1,26 @@
#version 450
layout(set = 0, binding = 0) uniform SceneUniformBufferObject
{
mat4 projection;
mat4 view;
mat4 model;
vec3 lightPos;
} ubo;
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 2) in vec2 inTexCoord;
layout(location = 0) out vec3 fragColor;
layout(location = 1) out vec2 fragTexCoord;
layout(location = 2) out vec3 fragPosition;
layout(location = 3) out vec3 fragLightPos;
void main() {
gl_Position = ubo.projection * ubo.view * ubo.model * vec4(inPosition, 1.0);
fragColor = inColor;
fragTexCoord = inTexCoord;
fragPosition = vec3(ubo.model * vec4(inPosition, 1.0));
fragLightPos = ubo.lightPos;
}