Add file structure to code

- Rename project to CopiumEngine
This commit is contained in:
Thraix
2023-02-07 21:43:47 +01:00
parent ef4eb7dd2f
commit 827572eada
494 changed files with 205 additions and 195 deletions
@@ -0,0 +1,192 @@
#include "copium/buffer/Framebuffer.h"
#include "copium/buffer/CommandBuffer.h"
#include "copium/sampler/Image.h"
namespace Copium
{
Framebuffer::Framebuffer(Instance& instance, uint32_t width, uint32_t height)
: instance{instance}, width{width}, height{height}
{
InitializeImage();
InitializeDepthBuffer();
InitializeRenderPass();
InitializeFramebuffers();
}
Framebuffer::~Framebuffer()
{
for (auto& framebuffer : framebuffers)
vkDestroyFramebuffer(instance.GetDevice(), framebuffer, nullptr);
vkDestroyRenderPass(instance.GetDevice(), renderPass, nullptr);
}
void Framebuffer::Resize(uint32_t width, uint32_t height)
{
vkDeviceWaitIdle(instance.GetDevice());
this->width = width;
this->height = height;
colorAttachment.reset();
depthAttachment.reset();
for (auto&& framebuffer : framebuffers)
vkDestroyFramebuffer(instance.GetDevice(), framebuffer, nullptr);
InitializeImage();
InitializeDepthBuffer();
InitializeFramebuffers();
}
void Framebuffer::Bind(const CommandBuffer& commandBuffer)
{
std::vector<VkClearValue> clearValues{2};
clearValues[0].color = {{0.0f, 0.0f, 0.0f, 1.0f}};
clearValues[1].depthStencil = {1.0f, 0};
VkRenderPassBeginInfo renderPassBeginInfo{};
renderPassBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
renderPassBeginInfo.renderPass = renderPass;
renderPassBeginInfo.framebuffer = framebuffers[instance.GetFlightIndex()];
renderPassBeginInfo.renderArea.offset = {0, 0};
renderPassBeginInfo.renderArea.extent = {width, height};
renderPassBeginInfo.clearValueCount = clearValues.size();
renderPassBeginInfo.pClearValues = clearValues.data();
vkCmdBeginRenderPass(commandBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport{};
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = width;
viewport.height = height;
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
vkCmdSetViewport(commandBuffer, 0, 1, &viewport);
VkRect2D scissor{};
scissor.offset = {0, 0};
scissor.extent = {width, height};
vkCmdSetScissor(commandBuffer, 0, 1, &scissor);
}
void Framebuffer::Unbind(const CommandBuffer& commandBuffer)
{
vkCmdEndRenderPass(commandBuffer);
}
VkRenderPass Framebuffer::GetRenderPass() const
{
return renderPass;
}
VkFramebuffer Framebuffer::GetFramebuffer() const
{
return framebuffers[instance.GetFlightIndex()];
}
const ColorAttachment& Framebuffer::GetColorAttachment() const
{
return *colorAttachment;
}
uint32_t Framebuffer::GetWidth() const
{
return width;
}
uint32_t Framebuffer::GetHeight() const
{
return height;
}
void Framebuffer::InitializeImage()
{
colorAttachment = std::make_unique<ColorAttachment>(instance, width, height);
}
void Framebuffer::InitializeDepthBuffer()
{
depthAttachment = std::make_unique<DepthAttachment>(instance, width, height);
}
void Framebuffer::InitializeRenderPass()
{
VkAttachmentDescription colorAttachment{};
colorAttachment.format = VK_FORMAT_R8G8B8A8_SRGB;
colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
colorAttachment.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VkAttachmentDescription depthAttachment{};
depthAttachment.format = Image::SelectDepthFormat(instance);
depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
depthAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkAttachmentReference colorAttachmentRef{};
colorAttachmentRef.attachment = 0;
colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkAttachmentReference depthAttachmentRef{};
depthAttachmentRef.attachment = 1;
depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass{};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &colorAttachmentRef;
subpass.pDepthStencilAttachment = &depthAttachmentRef;
std::vector<VkSubpassDependency> dependencies{2};
dependencies[0].srcSubpass = VK_SUBPASS_EXTERNAL;
dependencies[0].dstSubpass = 0;
dependencies[0].srcStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
dependencies[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependencies[0].srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
dependencies[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
dependencies[1].srcSubpass = 0;
dependencies[1].dstSubpass = VK_SUBPASS_EXTERNAL;
dependencies[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependencies[1].dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
dependencies[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
dependencies[1].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
std::vector<VkAttachmentDescription> attachments{colorAttachment, depthAttachment};
VkRenderPassCreateInfo renderPassCreateInfo{};
renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassCreateInfo.attachmentCount = attachments.size();
renderPassCreateInfo.pAttachments = attachments.data();
renderPassCreateInfo.subpassCount = 1;
renderPassCreateInfo.pSubpasses = &subpass;
renderPassCreateInfo.dependencyCount = dependencies.size();
renderPassCreateInfo.pDependencies = dependencies.data();
CP_VK_ASSERT(vkCreateRenderPass(instance.GetDevice(), &renderPassCreateInfo, nullptr, &renderPass), "InitializeRenderPass : Failed to initialze render pass");
}
void Framebuffer::InitializeFramebuffers()
{
framebuffers.resize(instance.GetMaxFramesInFlight());
for (size_t i = 0; i < instance.GetMaxFramesInFlight(); ++i)
{
std::vector<VkImageView> attachments{colorAttachment->GetImageView(i), depthAttachment->GetImageView()};
VkFramebufferCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
createInfo.renderPass = renderPass;
createInfo.attachmentCount = attachments.size();
createInfo.pAttachments = attachments.data();
createInfo.width = width;
createInfo.height = height;
createInfo.layers = 1;
CP_VK_ASSERT(vkCreateFramebuffer(instance.GetDevice(), &createInfo, nullptr, &framebuffers[i]), "InitializeFramebuffers : Failed to initialize framebuffer");
}
}
}