Add file structure to code

- Rename project to CopiumEngine
This commit is contained in:
Thraix
2023-02-07 21:43:47 +01:00
parent ef4eb7dd2f
commit 827572eada
494 changed files with 205 additions and 195 deletions
@@ -0,0 +1,53 @@
#pragma once
#include "copium/buffer/Framebuffer.h"
#include "copium/buffer/IndexBuffer.h"
#include "copium/buffer/UniformBuffer.h"
#include "copium/buffer/VertexBuffer.h"
#include "copium/core/Instance.h"
#include "copium/pipeline/DescriptorPool.h"
#include "copium/pipeline/DescriptorSet.h"
#include "copium/pipeline/Pipeline.h"
#include "copium/sampler/Texture2D.h"
namespace Copium
{
class Application final
{
CP_DELETE_COPY_AND_MOVE_CTOR(Application);
private:
std::unique_ptr<Instance> instance;
std::unique_ptr<Pipeline> graphicsPipeline;
std::unique_ptr<Texture2D> texture2D;
std::unique_ptr<UniformBuffer> shaderUniformBuffer;
std::unique_ptr<DescriptorPool> descriptorPool;
std::unique_ptr<DescriptorSet> descriptorSet;
std::unique_ptr<VertexBuffer> vertexBuffer;
std::unique_ptr<IndexBuffer> indexBuffer;
std::unique_ptr<CommandBuffer> commandBuffer;
std::unique_ptr<Framebuffer> framebuffer;
std::unique_ptr<Pipeline> graphicsPipelinePassthrough;
std::unique_ptr<VertexBuffer> vertexBufferPassthrough;
std::unique_ptr<IndexBuffer> indexBufferPassthrough;
std::unique_ptr<DescriptorSet> descriptorSetPassthrough;
public:
Application();
~Application();
bool Update();
private:
void InitializeInstance();
void InitializeFrameBuffer();
void InitializeTextureSampler();
void InitializeUniformBuffer();
void InitializeDescriptorSets();
void InitializeGraphicsPipeline();
void InitializeVertexBuffer();
void InitializeIndexBuffer();
void InitializeCommandBuffer();
void RecordCommandBuffer();
void UpdateUniformBuffer();
};
}