Add file structure to code
- Rename project to CopiumEngine
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#include "copium/pipeline/PipelineCreator.h"
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#include "copium/util/Common.h"
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namespace Copium
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{
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PipelineCreator::PipelineCreator(VkRenderPass renderPass, const std::string& vertexShader, const std::string& fragmentShader)
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: vertexShader{vertexShader},
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fragmentShader{fragmentShader},
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renderPass{renderPass}
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{}
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void PipelineCreator::SetVertexDescriptor(const VertexDescriptor& descriptor)
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{
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vertexDescriptor = descriptor;
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}
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void PipelineCreator::AddDescriptorSetLayoutBinding(uint32_t set, uint32_t binding, VkDescriptorType type, uint32_t count, VkShaderStageFlags stageFlags)
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{
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CP_ASSERT(set <= descriptorSetLayouts.size(), "AddDescriptorSetLayoutBinding : Cannot add descriptor set with set number greater than the current set count");
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descriptorSetLayouts[set].emplace_back(DescriptorSetBinding{binding, type, count, stageFlags});
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}
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void PipelineCreator::SetPrimitiveTopology(VkPrimitiveTopology primitiveTopology)
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{
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topology = primitiveTopology;
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}
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void PipelineCreator::SetCullMode(VkCullModeFlags flags)
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{
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cullMode = flags;
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}
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void PipelineCreator::SetCullFrontFace(VkFrontFace cullFrontFace)
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{
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frontFace = cullFrontFace;
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}
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}
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