Add namespace to all classes
This commit is contained in:
+212
-210
@@ -11,246 +11,248 @@
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#include <vulkan/vulkan.hpp>
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#include <map>
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class Pipeline
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namespace Copium
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{
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CP_DELETE_COPY_AND_MOVE_CTOR(Pipeline);
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private:
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Instance& instance;
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std::vector<VkDescriptorSetLayout> descriptorSetLayouts{};
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std::vector<VkDescriptorSet> boundDescriptorSets;
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VkPipelineLayout pipelineLayout;
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VkPipeline graphicsPipeline;
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public:
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Pipeline(Instance& instance, PipelineCreator creator)
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: instance{instance}
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class Pipeline
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{
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InitializeDescriptorSetLayout(creator);
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InitializePipeline(creator);
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}
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CP_DELETE_COPY_AND_MOVE_CTOR(Pipeline);
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private:
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Instance& instance;
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~Pipeline()
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{
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vkDestroyPipeline(instance.GetDevice(), graphicsPipeline, nullptr);
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vkDestroyPipelineLayout(instance.GetDevice(), pipelineLayout, nullptr);
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for (auto&& descriptorSetLayout : descriptorSetLayouts)
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std::vector<VkDescriptorSetLayout> descriptorSetLayouts{};
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std::vector<VkDescriptorSet> boundDescriptorSets;
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VkPipelineLayout pipelineLayout;
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VkPipeline graphicsPipeline;
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public:
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Pipeline(Instance& instance, PipelineCreator creator)
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: instance{instance}
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{
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vkDestroyDescriptorSetLayout(instance.GetDevice(), descriptorSetLayout, nullptr);
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InitializeDescriptorSetLayout(creator);
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InitializePipeline(creator);
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}
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}
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void Bind(const CommandBuffer& commandBuffer)
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{
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vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline);
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VkViewport viewport{};
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viewport.x = 0.0f;
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viewport.y = 0.0f;
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viewport.width = instance.GetSwapChain().GetExtent().width;
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viewport.height = instance.GetSwapChain().GetExtent().height;
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viewport.minDepth = 0.0f;
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viewport.maxDepth = 1.0f;
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vkCmdSetViewport(commandBuffer, 0, 1, &viewport);
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VkRect2D scissor{};
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scissor.offset = {0, 0};
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scissor.extent = instance.GetSwapChain().GetExtent();
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vkCmdSetScissor(commandBuffer, 0, 1, &scissor);
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}
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void SetDescriptorSet(uint32_t setIndex, const DescriptorSet& descriptorSet)
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{
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CP_ASSERT(setIndex < boundDescriptorSets.size(), "DescriptorSet index is out of bounds");
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boundDescriptorSets[setIndex] = descriptorSet.GetHandle();
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}
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void BindDescriptorSets(VkCommandBuffer commandBuffer)
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{
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vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, boundDescriptorSets.size(), boundDescriptorSets.data(), 0, nullptr);
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}
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VkDescriptorSetLayout GetDescriptorSetLayout(uint32_t setIndex) const
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{
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return descriptorSetLayouts[setIndex];
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}
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private:
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void InitializeDescriptorSetLayout(const PipelineCreator& creator)
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{
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boundDescriptorSets.resize(creator.descriptorSetLayouts.size());
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descriptorSetLayouts.resize(creator.descriptorSetLayouts.size());
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int i = 0;
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for (auto&& bindings : creator.descriptorSetLayouts)
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~Pipeline()
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{
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std::vector<VkDescriptorSetLayoutBinding> layoutBindings{bindings.second.size()};
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int j = 0;
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for (auto&& binding : bindings.second)
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vkDestroyPipeline(instance.GetDevice(), graphicsPipeline, nullptr);
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vkDestroyPipelineLayout(instance.GetDevice(), pipelineLayout, nullptr);
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for (auto&& descriptorSetLayout : descriptorSetLayouts)
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{
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layoutBindings[j].binding = binding.binding;
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layoutBindings[j].descriptorType = binding.type;
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layoutBindings[j].descriptorCount = binding.count;
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layoutBindings[j].stageFlags = binding.flags;
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layoutBindings[j].pImmutableSamplers = nullptr;
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j++;
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vkDestroyDescriptorSetLayout(instance.GetDevice(), descriptorSetLayout, nullptr);
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}
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VkDescriptorSetLayoutCreateInfo createInfo{};
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createInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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createInfo.bindingCount = layoutBindings.size();
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createInfo.pBindings = layoutBindings.data();
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CP_VK_ASSERT(vkCreateDescriptorSetLayout(instance.GetDevice(), &createInfo, nullptr, &descriptorSetLayouts[i++]), "Failed to initialize descriptor set layout");
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}
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}
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void InitializePipeline(const PipelineCreator& creator)
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{
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Shader shader{instance, ShaderType::GlslFile, creator.vertexShader, creator.fragmentShader};
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void Bind(const CommandBuffer& commandBuffer)
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{
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vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline);
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VkPipelineVertexInputStateCreateInfo vertexInputCreateInfo{};
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vertexInputCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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vertexInputCreateInfo.vertexBindingDescriptionCount = creator.vertexDescriptor.GetBindings().size();
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vertexInputCreateInfo.pVertexBindingDescriptions = creator.vertexDescriptor.GetBindings().data();
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vertexInputCreateInfo.vertexAttributeDescriptionCount = creator.vertexDescriptor.GetAttributes().size();
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vertexInputCreateInfo.pVertexAttributeDescriptions = creator.vertexDescriptor.GetAttributes().data();
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VkViewport viewport{};
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viewport.x = 0.0f;
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viewport.y = 0.0f;
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viewport.width = instance.GetSwapChain().GetExtent().width;
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viewport.height = instance.GetSwapChain().GetExtent().height;
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viewport.minDepth = 0.0f;
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viewport.maxDepth = 1.0f;
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vkCmdSetViewport(commandBuffer, 0, 1, &viewport);
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VkRect2D scissor{};
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scissor.offset = {0, 0};
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scissor.extent = instance.GetSwapChain().GetExtent();
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vkCmdSetScissor(commandBuffer, 0, 1, &scissor);
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}
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyCreateInfo{};
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inputAssemblyCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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inputAssemblyCreateInfo.topology = creator.topology;
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inputAssemblyCreateInfo.primitiveRestartEnable = VK_FALSE;
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void SetDescriptorSet(uint32_t setIndex, const DescriptorSet& descriptorSet)
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{
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CP_ASSERT(setIndex < boundDescriptorSets.size(), "DescriptorSet index is out of bounds");
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boundDescriptorSets[setIndex] = descriptorSet.GetHandle();
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}
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VkViewport viewport{};
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viewport.x = 0;
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viewport.y = 0;
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viewport.width = instance.GetSwapChain().GetExtent().width;
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viewport.height = instance.GetSwapChain().GetExtent().height;
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viewport.minDepth = 0.0f;
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viewport.maxDepth = 1.0f;
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void BindDescriptorSets(VkCommandBuffer commandBuffer)
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{
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vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, boundDescriptorSets.size(), boundDescriptorSets.data(), 0, nullptr);
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}
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VkRect2D scissor{};
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scissor.offset = {0, 0};
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scissor.extent = instance.GetSwapChain().GetExtent();
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VkDescriptorSetLayout GetDescriptorSetLayout(uint32_t setIndex) const
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{
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return descriptorSetLayouts[setIndex];
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}
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std::vector<VkDynamicState> dynamicStates = {
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR
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};
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private:
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void InitializeDescriptorSetLayout(const PipelineCreator& creator)
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{
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boundDescriptorSets.resize(creator.descriptorSetLayouts.size());
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descriptorSetLayouts.resize(creator.descriptorSetLayouts.size());
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int i = 0;
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for (auto&& bindings : creator.descriptorSetLayouts)
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{
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std::vector<VkDescriptorSetLayoutBinding> layoutBindings{bindings.second.size()};
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int j = 0;
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for (auto&& binding : bindings.second)
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{
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layoutBindings[j].binding = binding.binding;
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layoutBindings[j].descriptorType = binding.type;
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layoutBindings[j].descriptorCount = binding.count;
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layoutBindings[j].stageFlags = binding.flags;
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layoutBindings[j].pImmutableSamplers = nullptr;
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j++;
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}
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VkPipelineDynamicStateCreateInfo dynamicStateCreateInfo{};
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dynamicStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
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dynamicStateCreateInfo.dynamicStateCount = dynamicStates.size();
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dynamicStateCreateInfo.pDynamicStates = dynamicStates.data();
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VkDescriptorSetLayoutCreateInfo createInfo{};
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createInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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createInfo.bindingCount = layoutBindings.size();
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createInfo.pBindings = layoutBindings.data();
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VkPipelineViewportStateCreateInfo viewportStateCreateInfo{};
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viewportStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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viewportStateCreateInfo.viewportCount = 1;
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viewportStateCreateInfo.pViewports = &viewport;
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viewportStateCreateInfo.scissorCount = 1;
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viewportStateCreateInfo.pScissors = &scissor;
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CP_VK_ASSERT(vkCreateDescriptorSetLayout(instance.GetDevice(), &createInfo, nullptr, &descriptorSetLayouts[i++]), "Failed to initialize descriptor set layout");
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}
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}
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VkPipelineRasterizationStateCreateInfo rasterizerCreateInfo{};
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rasterizerCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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rasterizerCreateInfo.depthClampEnable = VK_FALSE;
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rasterizerCreateInfo.rasterizerDiscardEnable = VK_FALSE;
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rasterizerCreateInfo.polygonMode = VK_POLYGON_MODE_FILL;
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rasterizerCreateInfo.lineWidth = 1.0f;
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rasterizerCreateInfo.cullMode = creator.cullMode;
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rasterizerCreateInfo.frontFace = creator.frontFace;
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void InitializePipeline(const PipelineCreator& creator)
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{
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Shader shader{instance, Shader::Type::GlslFile, creator.vertexShader, creator.fragmentShader};
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rasterizerCreateInfo.depthBiasEnable = VK_FALSE;
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rasterizerCreateInfo.depthBiasConstantFactor = 0.0f;
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rasterizerCreateInfo.depthBiasClamp = 0.0f;
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rasterizerCreateInfo.depthBiasSlopeFactor = 0.0f;
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VkPipelineVertexInputStateCreateInfo vertexInputCreateInfo{};
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vertexInputCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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vertexInputCreateInfo.vertexBindingDescriptionCount = creator.vertexDescriptor.GetBindings().size();
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vertexInputCreateInfo.pVertexBindingDescriptions = creator.vertexDescriptor.GetBindings().data();
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vertexInputCreateInfo.vertexAttributeDescriptionCount = creator.vertexDescriptor.GetAttributes().size();
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vertexInputCreateInfo.pVertexAttributeDescriptions = creator.vertexDescriptor.GetAttributes().data();
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VkPipelineMultisampleStateCreateInfo multisampleCreateInfo{};
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multisampleCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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multisampleCreateInfo.sampleShadingEnable = VK_FALSE;
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multisampleCreateInfo.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
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multisampleCreateInfo.minSampleShading = 1.0f;
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multisampleCreateInfo.pSampleMask = nullptr;
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multisampleCreateInfo.alphaToCoverageEnable = VK_FALSE;
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multisampleCreateInfo.alphaToOneEnable = VK_FALSE;
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyCreateInfo{};
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inputAssemblyCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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inputAssemblyCreateInfo.topology = creator.topology;
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inputAssemblyCreateInfo.primitiveRestartEnable = VK_FALSE;
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VkPipelineDepthStencilStateCreateInfo depthStencilCreateInfo{};
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depthStencilCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
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depthStencilCreateInfo.depthTestEnable = VK_TRUE;
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depthStencilCreateInfo.depthWriteEnable = VK_TRUE;
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depthStencilCreateInfo.depthCompareOp = VK_COMPARE_OP_LESS;
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depthStencilCreateInfo.depthBoundsTestEnable = VK_FALSE;
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depthStencilCreateInfo.minDepthBounds = 0.0f;
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depthStencilCreateInfo.maxDepthBounds = 1.0f;
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depthStencilCreateInfo.stencilTestEnable = VK_FALSE;
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depthStencilCreateInfo.front = {};
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depthStencilCreateInfo.back = {};
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VkViewport viewport{};
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viewport.x = 0;
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viewport.y = 0;
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viewport.width = instance.GetSwapChain().GetExtent().width;
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viewport.height = instance.GetSwapChain().GetExtent().height;
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viewport.minDepth = 0.0f;
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viewport.maxDepth = 1.0f;
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VkRect2D scissor{};
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scissor.offset = {0, 0};
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scissor.extent = instance.GetSwapChain().GetExtent();
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std::vector<VkDynamicState> dynamicStates = {
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR
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};
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VkPipelineDynamicStateCreateInfo dynamicStateCreateInfo{};
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dynamicStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
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dynamicStateCreateInfo.dynamicStateCount = dynamicStates.size();
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dynamicStateCreateInfo.pDynamicStates = dynamicStates.data();
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VkPipelineViewportStateCreateInfo viewportStateCreateInfo{};
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viewportStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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viewportStateCreateInfo.viewportCount = 1;
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viewportStateCreateInfo.pViewports = &viewport;
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viewportStateCreateInfo.scissorCount = 1;
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viewportStateCreateInfo.pScissors = &scissor;
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VkPipelineRasterizationStateCreateInfo rasterizerCreateInfo{};
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rasterizerCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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rasterizerCreateInfo.depthClampEnable = VK_FALSE;
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rasterizerCreateInfo.rasterizerDiscardEnable = VK_FALSE;
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rasterizerCreateInfo.polygonMode = VK_POLYGON_MODE_FILL;
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rasterizerCreateInfo.lineWidth = 1.0f;
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rasterizerCreateInfo.cullMode = creator.cullMode;
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rasterizerCreateInfo.frontFace = creator.frontFace;
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rasterizerCreateInfo.depthBiasEnable = VK_FALSE;
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rasterizerCreateInfo.depthBiasConstantFactor = 0.0f;
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rasterizerCreateInfo.depthBiasClamp = 0.0f;
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rasterizerCreateInfo.depthBiasSlopeFactor = 0.0f;
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VkPipelineMultisampleStateCreateInfo multisampleCreateInfo{};
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multisampleCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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multisampleCreateInfo.sampleShadingEnable = VK_FALSE;
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multisampleCreateInfo.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
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multisampleCreateInfo.minSampleShading = 1.0f;
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multisampleCreateInfo.pSampleMask = nullptr;
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multisampleCreateInfo.alphaToCoverageEnable = VK_FALSE;
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multisampleCreateInfo.alphaToOneEnable = VK_FALSE;
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VkPipelineDepthStencilStateCreateInfo depthStencilCreateInfo{};
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depthStencilCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
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depthStencilCreateInfo.depthTestEnable = VK_TRUE;
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depthStencilCreateInfo.depthWriteEnable = VK_TRUE;
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depthStencilCreateInfo.depthCompareOp = VK_COMPARE_OP_LESS;
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depthStencilCreateInfo.depthBoundsTestEnable = VK_FALSE;
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depthStencilCreateInfo.minDepthBounds = 0.0f;
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depthStencilCreateInfo.maxDepthBounds = 1.0f;
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depthStencilCreateInfo.stencilTestEnable = VK_FALSE;
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depthStencilCreateInfo.front = {};
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depthStencilCreateInfo.back = {};
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VkPipelineColorBlendAttachmentState colorBlendAttachment{}; // TODO: Add to PipelineCreator
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colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT |
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VK_COLOR_COMPONENT_G_BIT |
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VK_COLOR_COMPONENT_B_BIT |
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VK_COLOR_COMPONENT_A_BIT;
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colorBlendAttachment.blendEnable = VK_FALSE;
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colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
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colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
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colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;
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colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
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colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
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colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
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VkPipelineColorBlendAttachmentState colorBlendAttachment{}; // TODO: Add to PipelineCreator
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colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT |
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VK_COLOR_COMPONENT_G_BIT |
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VK_COLOR_COMPONENT_B_BIT |
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VK_COLOR_COMPONENT_A_BIT;
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colorBlendAttachment.blendEnable = VK_FALSE;
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colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
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colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
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colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;
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colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
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colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
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colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
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VkPipelineColorBlendStateCreateInfo colorBlendCreateInfo{};
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colorBlendCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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colorBlendCreateInfo.logicOpEnable = VK_FALSE;
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colorBlendCreateInfo.logicOp = VK_LOGIC_OP_COPY;
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colorBlendCreateInfo.attachmentCount = 1;
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colorBlendCreateInfo.pAttachments = &colorBlendAttachment;
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colorBlendCreateInfo.blendConstants[0] = 0.0f;
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colorBlendCreateInfo.blendConstants[1] = 0.0f;
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colorBlendCreateInfo.blendConstants[2] = 0.0f;
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colorBlendCreateInfo.blendConstants[3] = 0.0f;
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VkPipelineColorBlendStateCreateInfo colorBlendCreateInfo{};
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colorBlendCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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colorBlendCreateInfo.logicOpEnable = VK_FALSE;
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colorBlendCreateInfo.logicOp = VK_LOGIC_OP_COPY;
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colorBlendCreateInfo.attachmentCount = 1;
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colorBlendCreateInfo.pAttachments = &colorBlendAttachment;
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colorBlendCreateInfo.blendConstants[0] = 0.0f;
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colorBlendCreateInfo.blendConstants[1] = 0.0f;
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colorBlendCreateInfo.blendConstants[2] = 0.0f;
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colorBlendCreateInfo.blendConstants[3] = 0.0f;
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VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo{};
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pipelineLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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pipelineLayoutCreateInfo.setLayoutCount = descriptorSetLayouts.size();
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pipelineLayoutCreateInfo.pSetLayouts = descriptorSetLayouts.data();
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pipelineLayoutCreateInfo.pushConstantRangeCount = 0;
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pipelineLayoutCreateInfo.pPushConstantRanges = nullptr;
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo{};
|
||||
pipelineLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||||
pipelineLayoutCreateInfo.setLayoutCount = descriptorSetLayouts.size();
|
||||
pipelineLayoutCreateInfo.pSetLayouts = descriptorSetLayouts.data();
|
||||
pipelineLayoutCreateInfo.pushConstantRangeCount = 0;
|
||||
pipelineLayoutCreateInfo.pPushConstantRanges = nullptr;
|
||||
|
||||
CP_VK_ASSERT(vkCreatePipelineLayout(instance.GetDevice(), &pipelineLayoutCreateInfo, nullptr, &pipelineLayout), "Failed to initialize pipeline layout");
|
||||
CP_VK_ASSERT(vkCreatePipelineLayout(instance.GetDevice(), &pipelineLayoutCreateInfo, nullptr, &pipelineLayout), "Failed to initialize pipeline layout");
|
||||
|
||||
const std::vector<VkPipelineShaderStageCreateInfo>& shaderStages = shader.GetShaderStages();
|
||||
VkGraphicsPipelineCreateInfo graphicsPipelineCreateInfo{};
|
||||
graphicsPipelineCreateInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
||||
graphicsPipelineCreateInfo.stageCount = shaderStages.size();
|
||||
graphicsPipelineCreateInfo.pStages = shaderStages.data();
|
||||
graphicsPipelineCreateInfo.pVertexInputState = &vertexInputCreateInfo;
|
||||
graphicsPipelineCreateInfo.pInputAssemblyState = &inputAssemblyCreateInfo;
|
||||
graphicsPipelineCreateInfo.pViewportState = &viewportStateCreateInfo;
|
||||
graphicsPipelineCreateInfo.pRasterizationState = &rasterizerCreateInfo;
|
||||
graphicsPipelineCreateInfo.pMultisampleState = &multisampleCreateInfo;
|
||||
graphicsPipelineCreateInfo.pDepthStencilState = &depthStencilCreateInfo;
|
||||
graphicsPipelineCreateInfo.pColorBlendState = &colorBlendCreateInfo;
|
||||
graphicsPipelineCreateInfo.pDynamicState = &dynamicStateCreateInfo;
|
||||
graphicsPipelineCreateInfo.layout = pipelineLayout;
|
||||
graphicsPipelineCreateInfo.renderPass = creator.renderPass;
|
||||
graphicsPipelineCreateInfo.subpass = 0;
|
||||
graphicsPipelineCreateInfo.basePipelineHandle = VK_NULL_HANDLE;
|
||||
graphicsPipelineCreateInfo.basePipelineIndex = -1;
|
||||
const std::vector<VkPipelineShaderStageCreateInfo>& shaderStages = shader.GetShaderStages();
|
||||
VkGraphicsPipelineCreateInfo graphicsPipelineCreateInfo{};
|
||||
graphicsPipelineCreateInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
||||
graphicsPipelineCreateInfo.stageCount = shaderStages.size();
|
||||
graphicsPipelineCreateInfo.pStages = shaderStages.data();
|
||||
graphicsPipelineCreateInfo.pVertexInputState = &vertexInputCreateInfo;
|
||||
graphicsPipelineCreateInfo.pInputAssemblyState = &inputAssemblyCreateInfo;
|
||||
graphicsPipelineCreateInfo.pViewportState = &viewportStateCreateInfo;
|
||||
graphicsPipelineCreateInfo.pRasterizationState = &rasterizerCreateInfo;
|
||||
graphicsPipelineCreateInfo.pMultisampleState = &multisampleCreateInfo;
|
||||
graphicsPipelineCreateInfo.pDepthStencilState = &depthStencilCreateInfo;
|
||||
graphicsPipelineCreateInfo.pColorBlendState = &colorBlendCreateInfo;
|
||||
graphicsPipelineCreateInfo.pDynamicState = &dynamicStateCreateInfo;
|
||||
graphicsPipelineCreateInfo.layout = pipelineLayout;
|
||||
graphicsPipelineCreateInfo.renderPass = creator.renderPass;
|
||||
graphicsPipelineCreateInfo.subpass = 0;
|
||||
graphicsPipelineCreateInfo.basePipelineHandle = VK_NULL_HANDLE;
|
||||
graphicsPipelineCreateInfo.basePipelineIndex = -1;
|
||||
|
||||
CP_VK_ASSERT(vkCreateGraphicsPipelines(instance.GetDevice(), VK_NULL_HANDLE, 1, &graphicsPipelineCreateInfo, nullptr, &graphicsPipeline), "Failed to initialize graphics pipeline");
|
||||
}
|
||||
CP_VK_ASSERT(vkCreateGraphicsPipelines(instance.GetDevice(), VK_NULL_HANDLE, 1, &graphicsPipelineCreateInfo, nullptr, &graphicsPipeline), "Failed to initialize graphics pipeline");
|
||||
}
|
||||
|
||||
VkShaderModule InitializeShaderModule(const std::vector<char>& code)
|
||||
{
|
||||
VkShaderModuleCreateInfo createInfo{};
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
||||
createInfo.codeSize = code.size();
|
||||
createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data());
|
||||
VkShaderModule InitializeShaderModule(const std::vector<char>& code)
|
||||
{
|
||||
VkShaderModuleCreateInfo createInfo{};
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
||||
createInfo.codeSize = code.size();
|
||||
createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data());
|
||||
|
||||
VkShaderModule shaderModule;
|
||||
CP_VK_ASSERT(vkCreateShaderModule(instance.GetDevice(), &createInfo, nullptr, &shaderModule), "Failed to initialize shader module");
|
||||
VkShaderModule shaderModule;
|
||||
CP_VK_ASSERT(vkCreateShaderModule(instance.GetDevice(), &createInfo, nullptr, &shaderModule), "Failed to initialize shader module");
|
||||
|
||||
return shaderModule;
|
||||
}
|
||||
return shaderModule;
|
||||
}
|
||||
|
||||
};
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user