Add Pipeline abstraction
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@@ -74,12 +74,17 @@
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<ClInclude Include="src\VertexDescriptor.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\Framebuffer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="res\shaders\shader.frag" />
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<None Include="res\shaders\shader.vert" />
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<None Include="res\shaders\compile.bat">
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<None Include="compile.bat">
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<Filter>Source Files</Filter>
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</None>
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<None Include="res\shaders\frag.spv" />
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<None Include="res\shaders\vert.spv" />
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</ItemGroup>
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</Project>
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