Add Pipeline abstraction

This commit is contained in:
Thraix
2023-01-16 22:01:53 +01:00
parent be8bcb0aaf
commit 8c8590d10a
12 changed files with 8032 additions and 101 deletions
+5 -4
View File
@@ -1,10 +1,11 @@
#version 450
layout(binding = 0) uniform UniformBufferObject
layout(set = 0, binding = 0) uniform SceneUniformBufferObject
{
mat4 model;
mat4 view;
mat4 projection;
mat4 view;
mat4 model;
vec3 lightPos;
} ubo;
layout(location = 0) in vec2 inPosition;
@@ -13,6 +14,6 @@ layout(location = 1) in vec3 inColor;
layout(location = 0) out vec3 fragColor;
void main() {
gl_Position = ubo.projection * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0);
gl_Position = ubo.projection * ubo.view * ubo.model * vec4(inPosition.x, 0.0, inPosition.y, 1.0);
fragColor = inColor;
}