Add depth buffer
- Add depth testing to swapchain - Add Shader abstraction - Add CommandBuffer abstraction
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@@ -123,7 +123,7 @@
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(ProjectDir)ext/lib/;C:/VulkanSDK/1.3.236.0/Lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>vulkan-1.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>vulkan-1.lib;glfw3.lib;shaderc_combinedd.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<PreBuildEvent>
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<Command>
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@@ -150,7 +150,7 @@
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(ProjectDir)ext/lib/;C:/VulkanSDK/1.3.236.0/Lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>vulkan-1.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>vulkan-1.lib;glfw3.lib;shaderc_combinedd.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<PreBuildEvent>
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<Command>
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@@ -166,15 +166,19 @@
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\Buffer.h" />
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<ClInclude Include="src\CommandBuffer.h" />
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<ClInclude Include="src\Common.h" />
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<ClInclude Include="src\DebugMessenger.h" />
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<ClInclude Include="src\DescriptorSet.h" />
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<ClInclude Include="src\DescriptorPool.h" />
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<ClInclude Include="src\FileSystem.h" />
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<ClInclude Include="src\Image.h" />
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<ClInclude Include="src\IndexBuffer.h" />
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<ClInclude Include="src\Pipeline.h" />
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<ClInclude Include="src\PipelineCreator.h" />
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<ClInclude Include="src\Sampler.h" />
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<ClInclude Include="src\Shader.h" />
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<ClInclude Include="src\Texture2D.h" />
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<ClInclude Include="src\CommandBufferScoped.h" />
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<ClInclude Include="src\UniformBuffer.h" />
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<ClInclude Include="src\Instance.h" />
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<ClInclude Include="src\QueueFamilies.h" />
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