Add depth buffer
- Add depth testing to swapchain - Add Shader abstraction - Add CommandBuffer abstraction
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@@ -74,7 +74,7 @@
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<ClInclude Include="src\VertexDescriptor.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\Sampler.h">
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<ClInclude Include="src\Texture2D.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\DescriptorSet.h">
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@@ -83,6 +83,18 @@
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<ClInclude Include="src\DescriptorPool.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\CommandBuffer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\CommandBufferScoped.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\Shader.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\Image.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="res\shaders\shader.frag" />
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