Refactor UniformBuffers and DescriptorSets
- Refactor UniformBuffers to keep track of the uniforms it contains - Refactor DescriptorSets to initialize UniformsBuffers and keep track of all its bindings - DescriptorSets can now be created from the Pipeline - Add custom DescriptorSets to Renderer
This commit is contained in:
@@ -171,7 +171,8 @@
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<ClCompile Include="src\copium\core\Vulkan.cpp" />
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<ClCompile Include="src\copium\core\Window.cpp" />
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<ClCompile Include="src\copium\mesh\Mesh.cpp" />
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<ClCompile Include="src\copium\renderer\DrawCall.cpp" />
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<ClCompile Include="src\copium\pipeline\ShaderBinding.cpp" />
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<ClCompile Include="src\copium\renderer\Batch.cpp" />
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<ClCompile Include="src\copium\renderer\Renderer.cpp" />
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<ClCompile Include="src\copium\renderer\RendererVertex.cpp" />
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<ClCompile Include="src\copium\sampler\ColorAttachment.cpp" />
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@@ -194,7 +195,7 @@
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<ClCompile Include="src\copium\pipeline\Shader.cpp" />
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<ClCompile Include="src\copium\core\SwapChain.cpp" />
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<ClCompile Include="src\copium\sampler\Texture2D.cpp" />
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<ClCompile Include="src\copium\util\ShaderReflector.cpp" />
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<ClCompile Include="src\copium\pipeline\ShaderReflector.cpp" />
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<ClCompile Include="src\copium\util\Timer.cpp" />
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<ClCompile Include="src\copium\buffer\UniformBuffer.cpp" />
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<ClCompile Include="src\copium\mesh\Vertex.cpp" />
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@@ -208,7 +209,8 @@
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<ClInclude Include="src\copium\core\Vulkan.h" />
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<ClInclude Include="src\copium\core\Window.h" />
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<ClInclude Include="src\copium\mesh\Mesh.h" />
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<ClInclude Include="src\copium\renderer\DrawCall.h" />
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<ClInclude Include="src\copium\pipeline\ShaderBinding.h" />
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<ClInclude Include="src\copium\renderer\Batch.h" />
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<ClInclude Include="src\copium\renderer\Renderer.h" />
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<ClInclude Include="src\copium\renderer\RendererVertex.h" />
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<ClInclude Include="src\copium\sampler\DepthAttachment.h" />
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@@ -234,7 +236,7 @@
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<ClInclude Include="src\copium\core\Instance.h" />
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<ClInclude Include="src\copium\core\QueueFamilies.h" />
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<ClInclude Include="src\copium\core\SwapChain.h" />
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<ClInclude Include="src\copium\util\ShaderReflector.h" />
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<ClInclude Include="src\copium\pipeline\ShaderReflector.h" />
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<ClInclude Include="src\copium\util\Timer.h" />
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<ClInclude Include="src\copium\mesh\Vertex.h" />
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<ClInclude Include="src\copium\buffer\VertexBuffer.h" />
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