Refactor UniformBuffers and DescriptorSets

- Refactor UniformBuffers to keep track of the uniforms it contains
- Refactor DescriptorSets to initialize UniformsBuffers and keep track
  of all its bindings
- DescriptorSets can now be created from the Pipeline
- Add custom DescriptorSets to Renderer
This commit is contained in:
Thraix
2023-03-24 22:27:03 +01:00
parent fbf53234f3
commit 9faec15fd6
22 changed files with 469 additions and 173 deletions
+10 -4
View File
@@ -120,10 +120,13 @@
<ClCompile Include="src\copium\buffer\RendererVertexBuffer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\renderer\DrawCall.cpp">
<ClCompile Include="src\copium\renderer\Batch.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\util\ShaderReflector.cpp">
<ClCompile Include="src\copium\pipeline\ShaderReflector.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\pipeline\ShaderBinding.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
@@ -236,10 +239,13 @@
<ClInclude Include="src\copium\buffer\RendererVertexBuffer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\renderer\DrawCall.h">
<ClInclude Include="src\copium\renderer\Batch.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\util\ShaderReflector.h">
<ClInclude Include="src\copium\pipeline\ShaderReflector.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\pipeline\ShaderBinding.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>