Refactor UniformBuffers and DescriptorSets

- Refactor UniformBuffers to keep track of the uniforms it contains
- Refactor DescriptorSets to initialize UniformsBuffers and keep track
  of all its bindings
- DescriptorSets can now be created from the Pipeline
- Add custom DescriptorSets to Renderer
This commit is contained in:
Thraix
2023-03-24 22:27:03 +01:00
parent fbf53234f3
commit 9faec15fd6
22 changed files with 469 additions and 173 deletions
+14 -10
View File
@@ -2,8 +2,10 @@
#include "copium/buffer/Buffer.h"
#include "copium/core/Vulkan.h"
#include "copium/pipeline/ShaderBinding.h"
#include "copium/util/Common.h"
#include <glm/glm.hpp>
#include <vulkan/vulkan.hpp>
namespace Copium
@@ -12,20 +14,22 @@ namespace Copium
{
CP_DELETE_COPY_AND_MOVE_CTOR(UniformBuffer);
ShaderBinding binding;
std::vector<uint8_t> buffer;
public:
UniformBuffer(Vulkan& vulkan, VkDeviceSize size);
UniformBuffer(Vulkan& vulkan, ShaderBinding binding);
VkDescriptorBufferInfo GetDescriptorBufferInfo(int index) const;
template <typename T>
void Update(const T& t);
void Set(const std::string& str, const glm::mat3& data);
void Set(const std::string& str, const glm::mat4& data);
void Set(const std::string& str, const glm::vec2& data);
void Set(const std::string& str, const glm::vec3& data);
void Set(const std::string& str, const glm::vec4& data);
void Set(const std::string& str, float data);
void Set(const std::string& str, int data);
void Update();
};
template <typename T>
void UniformBuffer::Update(const T& t)
{
CP_ASSERT(sizeof(T) == Buffer::GetSize(), "Update : Template size is not the same as buffer size %u != %u", sizeof(T), Buffer::GetSize());
Buffer::Update((void*)&t, vulkan.GetSwapChain().GetFlightIndex());
}
}