Refactor UniformBuffers and DescriptorSets

- Refactor UniformBuffers to keep track of the uniforms it contains
- Refactor DescriptorSets to initialize UniformsBuffers and keep track
  of all its bindings
- DescriptorSets can now be created from the Pipeline
- Add custom DescriptorSets to Renderer
This commit is contained in:
Thraix
2023-03-24 22:27:03 +01:00
parent fbf53234f3
commit 9faec15fd6
22 changed files with 469 additions and 173 deletions
@@ -5,10 +5,22 @@
namespace Copium
{
DescriptorSet::DescriptorSet(Vulkan& vulkan, DescriptorPool& descriptorPool, VkDescriptorSetLayout descriptorSetLayout)
: vulkan{vulkan}, descriptorPool{descriptorPool}, descriptorSetLayout{descriptorSetLayout}
DescriptorSet::DescriptorSet(Vulkan& vulkan, DescriptorPool& descriptorPool, VkDescriptorSetLayout descriptorSetLayout, const std::set<ShaderBinding>& bindings)
: vulkan{vulkan}, descriptorPool{descriptorPool}, descriptorSetLayout{descriptorSetLayout}, bindings{bindings}
{
CP_ASSERT(!bindings.empty(), "DescriptorSet : cannot initialize DescriptorSet with empty ShaderBindings");
descriptorSets = descriptorPool.AllocateDescriptorSets(descriptorSetLayout);
for (auto& binding : bindings)
{
if (binding.bindingType == BindingType::UniformBuffer)
{
std::unique_ptr<UniformBuffer> uniformBuffer = std::make_unique<UniformBuffer>(vulkan, binding);
SetUniformBuffer(*uniformBuffer, binding.binding);
uniformBuffers.emplace(binding.name, std::move(uniformBuffer));
}
}
// TODO: Set default samplers and uniforms?
}
DescriptorSet::~DescriptorSet()
@@ -39,17 +51,27 @@ namespace Copium
{
for (size_t i = 0; i < descriptorSets.size(); ++i)
{
SetSampler(sampler, binding, i, arrayIndex);
VkDescriptorImageInfo imageInfo = sampler.GetDescriptorImageInfo(i);
VkWriteDescriptorSet descriptorWrite{};
descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrite.dstSet = descriptorSets[i];
descriptorWrite.dstBinding = binding;
descriptorWrite.dstArrayElement = arrayIndex;
descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
descriptorWrite.descriptorCount = 1;
descriptorWrite.pBufferInfo = nullptr;
descriptorWrite.pImageInfo = &imageInfo;
descriptorWrite.pTexelBufferView = nullptr;
vkUpdateDescriptorSets(vulkan.GetDevice(), 1, &descriptorWrite, 0, nullptr);
}
}
void DescriptorSet::SetSampler(const Sampler& sampler, uint32_t binding, int index, int arrayIndex)
void DescriptorSet::SetSamplerDynamic(const Sampler& sampler, uint32_t binding, int arrayIndex)
{
CP_ASSERT(index >= 0 && index < descriptorSets.size(), "AddSampler : index is out of range");
VkDescriptorImageInfo imageInfo = sampler.GetDescriptorImageInfo(index);
VkDescriptorImageInfo imageInfo = sampler.GetDescriptorImageInfo(vulkan.GetSwapChain().GetFlightIndex());
VkWriteDescriptorSet descriptorWrite{};
descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrite.dstSet = descriptorSets[index];
descriptorWrite.dstSet = descriptorSets[vulkan.GetSwapChain().GetFlightIndex()];
descriptorWrite.dstBinding = binding;
descriptorWrite.dstArrayElement = arrayIndex;
descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
@@ -81,6 +103,18 @@ namespace Copium
}
}
UniformBuffer& DescriptorSet::GetUniformBuffer(const std::string& uniformBuffer)
{
auto it = uniformBuffers.find(uniformBuffer);
CP_ASSERT(it != uniformBuffers.end(), "GetUniformBuffer : UniformBuffer not found = %s", uniformBuffer.c_str());
return *it->second;
}
uint32_t DescriptorSet::GetSetIndex() const
{
return bindings.begin()->set;
}
DescriptorSet::operator VkDescriptorSet() const
{
return descriptorSets[vulkan.GetSwapChain().GetFlightIndex()];
@@ -2,11 +2,18 @@
#include "copium/buffer/UniformBuffer.h"
#include "copium/pipeline/DescriptorPool.h"
#include "copium/pipeline/ShaderBinding.h"
#include "copium/pipeline/ShaderReflector.h"
#include "copium/sampler/Sampler.h"
#include "copium/util/Common.h"
#include <glm/glm.hpp>
#include <vulkan/vulkan.hpp>
#include <map>
#include <set>
#include <vector>
namespace Copium
{
class DescriptorSet final
@@ -17,16 +24,21 @@ namespace Copium
DescriptorPool& descriptorPool;
VkDescriptorSetLayout descriptorSetLayout;
std::set<ShaderBinding> bindings;
std::vector<VkDescriptorSet> descriptorSets;
std::map<std::string, std::unique_ptr<UniformBuffer>> uniformBuffers;
public:
DescriptorSet(Vulkan& vulkan, DescriptorPool& descriptorPool, VkDescriptorSetLayout descriptorSetLayout);
DescriptorSet(Vulkan& vulkan, DescriptorPool& descriptorPool, VkDescriptorSetLayout descriptorSetLayout, const std::set<ShaderBinding>& bindings);
~DescriptorSet();
void SetUniformBuffer(const UniformBuffer& uniformBuffer, uint32_t binding);
void SetSampler(const Sampler& sampler, uint32_t binding, int arrayIndex = 0);
void SetSampler(const Sampler& sampler, uint32_t binding, int index, int arrayIndex = 0);
void SetSamplerDynamic(const Sampler& sampler, uint32_t binding, int arrayIndex = 0);
void SetSamplers(const std::vector<const Sampler*>& sampler, uint32_t binding);
UniformBuffer& GetUniformBuffer(const std::string& uniformBuffer);
uint32_t GetSetIndex() const;
operator VkDescriptorSet() const;
};
}
+14 -6
View File
@@ -7,7 +7,7 @@
namespace Copium
{
Pipeline::Pipeline(Vulkan& vulkan, PipelineCreator creator)
: vulkan{vulkan}
: vulkan{vulkan}, shaderReflector{creator.shaderReflector}
{
InitializeDescriptorSetLayout(creator);
InitializePipeline(creator);
@@ -28,10 +28,10 @@ namespace Copium
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline);
}
void Pipeline::SetDescriptorSet(uint32_t setIndex, const DescriptorSet& descriptorSet)
void Pipeline::SetDescriptorSet(const DescriptorSet& descriptorSet)
{
CP_ASSERT(setIndex < boundDescriptorSets.size(), "SetDescriptorSet : DescriptorSet index is out of bounds");
boundDescriptorSets[setIndex] = descriptorSet;
CP_ASSERT(descriptorSet.GetSetIndex() < boundDescriptorSets.size(), "SetDescriptorSet : DescriptorSet index is out of bounds");
boundDescriptorSets[descriptorSet.GetSetIndex()] = descriptorSet;
}
void Pipeline::BindDescriptorSets(const CommandBuffer& commandBuffer)
@@ -39,9 +39,17 @@ namespace Copium
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, boundDescriptorSets.size(), boundDescriptorSets.data(), 0, nullptr);
}
VkDescriptorSetLayout Pipeline::GetDescriptorSetLayout(uint32_t setIndex) const
std::unique_ptr<DescriptorSet> Pipeline::CreateDescriptorSet(DescriptorPool& descriptorPool, int setIndex) const
{
return descriptorSetLayouts[setIndex];
std::set<ShaderBinding> bindings;
for (auto& binding : shaderReflector.bindings)
{
if (binding.set != setIndex)
continue;
bindings.emplace(binding);
}
return std::make_unique<DescriptorSet>(vulkan, descriptorPool, descriptorSetLayouts[setIndex], bindings);
}
void Pipeline::InitializeDescriptorSetLayout(const PipelineCreator& creator)
+4 -2
View File
@@ -17,6 +17,7 @@ namespace Copium
private:
Vulkan& vulkan;
ShaderReflector shaderReflector;
std::vector<VkDescriptorSetLayout> descriptorSetLayouts{};
std::vector<VkDescriptorSet> boundDescriptorSets;
VkPipelineLayout pipelineLayout;
@@ -26,9 +27,10 @@ namespace Copium
Pipeline(Vulkan& vulkan, PipelineCreator creator);
~Pipeline();
void Bind(const CommandBuffer& commandBuffer);
void SetDescriptorSet(uint32_t setIndex, const DescriptorSet& descriptorSet);
void SetDescriptorSet(const DescriptorSet& descriptorSet);
void BindDescriptorSets(const CommandBuffer& commandBuffer);
VkDescriptorSetLayout GetDescriptorSetLayout(uint32_t setIndex) const;
std::unique_ptr<DescriptorSet> CreateDescriptorSet(DescriptorPool& descriptorPool, int setIndex) const;
private:
void InitializeDescriptorSetLayout(const PipelineCreator& creator);
@@ -7,6 +7,7 @@ namespace Copium
PipelineCreator::PipelineCreator(VkRenderPass renderPass, const std::string& vertexShader, const std::string& fragmentShader)
: vertexShader{vertexShader},
fragmentShader{fragmentShader},
shaderReflector{vertexShader, fragmentShader},
renderPass{renderPass}
{
AddShaderDescription();
@@ -39,8 +40,7 @@ namespace Copium
void PipelineCreator::AddShaderDescription()
{
ShaderReflector reflector{vertexShader, fragmentShader};
for (auto& binding : reflector.bindings)
for (auto& binding : shaderReflector.bindings)
{
descriptorSetLayouts[binding.set].emplace_back(DescriptorSetBinding{binding.binding, GetDescriptorType(binding.bindingType), binding.arraySize, GetShaderStageFlags(binding.shaderType)});
}
@@ -1,7 +1,7 @@
#pragma once
#include "copium/pipeline/VertexDescriptor.h"
#include "copium/util/ShaderReflector.h"
#include "copium/pipeline/ShaderReflector.h"
#include <map>
#include <string>
@@ -24,6 +24,8 @@ namespace Copium
std::string vertexShader;
std::string fragmentShader;
ShaderReflector shaderReflector;
VertexDescriptor vertexDescriptor{};
VkPrimitiveTopology topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
VkCullModeFlags cullMode = VK_CULL_MODE_FRONT_BIT;
@@ -0,0 +1,108 @@
#include "copium/pipeline/ShaderBinding.h"
#include "copium/util/Common.h"
namespace Copium
{
bool ShaderBinding::operator<(const ShaderBinding& rhs) const
{
if (set != rhs.set)
return set < rhs.set;
return binding < rhs.binding;
}
uint32_t ShaderBinding::GetUniformOffset(const std::string& uniform) const
{
// TODO: Caching?
uint32_t offset = 0;
for (auto& uniformElem : uniforms)
{
if (uniformElem.second == uniform)
return offset;
offset += GetUniformTypeOffset(uniformElem.first);
}
CP_ABORT("GetUniformOffset : Uniform not found=%s", uniform);
}
uint32_t ShaderBinding::GetUniformSize(const std::string& uniform) const
{
for (auto& uniformElem : uniforms)
{
if (uniformElem.second == uniform)
return GetUniformTypeSize(uniformElem.first);
}
CP_ABORT("GetUniformSize : Uniform not found=%s", uniform);
}
UniformType ShaderBinding::GetUniformType(const std::string& uniform) const
{
for (auto& uniformElem : uniforms)
{
if (uniformElem.second == uniform)
return uniformElem.first;
}
CP_ABORT("GetUniformType : Uniform not found=%s", uniform);
}
uint32_t ShaderBinding::GetUniformBufferSize() const
{
CP_ASSERT(bindingType == BindingType::UniformBuffer, "GetUniformBufferSize : BindingType is not UniformBuffer");
uint32_t size = 0;
for (auto& uniform : uniforms)
{
size += GetUniformTypeOffset(uniform.first);
}
// alignas(64)
if (size % 64 != 0)
size += 64 - (size % 64);
return size;
}
uint32_t ShaderBinding::GetUniformTypeSize(UniformType type) const
{
switch (type)
{
case UniformType::Mat3:
return 4 * 9; // glm::mat3
case UniformType::Mat4:
return 4 * 16; // glm::mat4
case UniformType::Vec2:
return 4 * 2; // glm::vec2
case UniformType::Vec3:
return 4 * 3; // glm::vec3
case UniformType::Vec4:
return 4 * 4; // glm::vec4
case UniformType::Int:
return 4; // int
case UniformType::Float:
return 4; // float
default:
CP_ABORT("GetUniformBufferSize : Unhandled switch case");
}
}
uint32_t ShaderBinding::GetUniformTypeOffset(UniformType type) const
{
switch (type)
{
case UniformType::Mat3:
return 64; // alignas(16) glm::mat3
case UniformType::Mat4:
return 64; // alignas(16) glm::mat4
case UniformType::Vec2:
return 16; // alignas(16) glm::vec2
case UniformType::Vec3:
return 16; // alignas(16) glm::vec2
case UniformType::Vec4:
return 16; // alignas(16) glm::vec2
case UniformType::Int:
return 16; // alignas(16) glm::vec2
case UniformType::Float:
return 16; // alignas(16) glm::vec2
default:
CP_ABORT("GetUniformBufferSize : Unhandled switch case");
}
}
}
@@ -0,0 +1,45 @@
#pragma once
#include <string>
#include <vector>
namespace Copium
{
enum class BindingType
{
Sampler2D, UniformBuffer
};
enum class ShaderType
{
Vertex, Fragment
};
enum class UniformType
{
Mat3, Mat4, Vec2, Vec3, Vec4, Float, Int
};
struct ShaderBinding
{
std::string name;
uint32_t set;
uint32_t binding;
uint32_t arraySize;
BindingType bindingType;
ShaderType shaderType;
std::vector<std::pair<UniformType, std::string>> uniforms;
// TODO: Maybe store a cache mapping the std::string to the offset in the uniform buffer?
bool operator<(const ShaderBinding& rhs) const;
uint32_t GetUniformOffset (const std::string& uniform) const;
uint32_t GetUniformSize(const std::string& uniform) const;
UniformType GetUniformType(const std::string& uniform) const;
uint32_t GetUniformBufferSize() const;
private:
uint32_t GetUniformTypeSize(UniformType type) const;
uint32_t GetUniformTypeOffset(UniformType type) const;
};
}
@@ -0,0 +1,151 @@
#include "copium/pipeline/ShaderReflector.h"
#include "copium/util/FileSystem.h"
#include <string_view>
namespace Copium
{
ShaderReflector::ShaderReflector(const std::string& vertexGlslFile, const std::string& fragmentGlslFile)
{
ParseGlslFile(vertexGlslFile, ShaderType::Vertex);
ParseGlslFile(fragmentGlslFile, ShaderType::Fragment);
}
void ShaderReflector::ParseGlslFile(const std::string& glslFile, ShaderType shaderType)
{
std::string str = FileSystem::ReadFileStr(glslFile);
int index = 0;
while (index < str.size())
{
ParseWhitespace(str, index);
if (str[index] == '#')
{
ParseLine(str, index);
continue;
}
if (std::string_view(&str[index], sizeof("layout") - 1) == "layout")
{
ParseLayout(str, index, shaderType);
continue;
}
ParseLine(str, index);
}
}
void ShaderReflector::ParseLine(const std::string& str, int& index)
{
while(str[index] != '\n' && index < str.size()) index++;
}
void ShaderReflector::ParseWhitespace(const std::string& str, int& index)
{
while ((str[index] == '\n' || str[index] == ' ' || str[index] == '\t' || str[index] == '\r') && index < str.size()) index++;
}
void ShaderReflector::ParseLayout(const std::string& str, int& index, ShaderType shaderType)
{
// TODO: Make more robust, currently we might get a crash on the string if the glsl file is invalid
index += sizeof("layout") - 1;
ParseWhitespace(str, index);
index++; // "("
ParseWhitespace(str, index);
if (std::string_view(&str[index], sizeof("set") - 1) != "set")
{
ParseLine(str, index);
return;
}
ShaderBinding shaderBinding;
shaderBinding.shaderType = shaderType;
index += sizeof("set") - 1;
ParseWhitespace(str, index);
index++; // "="
ParseWhitespace(str, index);
char* end;
shaderBinding.set = std::strtol(&str[index], &end, 10);
index = end - str.c_str();
ParseWhitespace(str, index);
index++; // ","
ParseWhitespace(str, index);
index += sizeof("binding") - 1;
ParseWhitespace(str, index);
index++; // "="
ParseWhitespace(str, index);
shaderBinding.binding = std::strtol(&str[index], &end, 10);
index = end - str.c_str();
ParseWhitespace(str, index);
index++; // ")
ParseWhitespace(str, index);
index += sizeof("uniform") - 1;
ParseWhitespace(str, index);
std::string_view type = ParseWord(str, index);
ParseWhitespace(str, index);
if (str[index] == '{') ParseUniformBuffer(str, index, shaderBinding);
ParseWhitespace(str, index);
std::string_view name = ParseWord(str, index);
shaderBinding.name = name;
ParseWhitespace(str, index);
if (str[index] == '[')
{
index++;
shaderBinding.arraySize = std::strtol(&str[index], &end, 10);
}
else
{
shaderBinding.arraySize = 1;
}
ParseLine(str, index);
if (type == "sampler2D")
shaderBinding.bindingType = BindingType::Sampler2D;
else
shaderBinding.bindingType = BindingType::UniformBuffer;
CP_ASSERT(bindings.emplace(shaderBinding).second, "ParseLayout : multiple layouts with the same binding");
}
std::string_view ShaderReflector::ParseWord(const std::string& str, int& index)
{
int start = index;
while (((str[index] >= 'a' && str[index] < 'z') ||
(str[index] >= 'A' && str[index] < 'Z') ||
(str[index] >= '0' && str[index] <= '9')) ||
str[index] == '_' &&
index < str.size()) index++;
return std::string_view(&str[start], index - start);
}
void ShaderReflector::ParseUniformBuffer(const std::string& str, int& index, ShaderBinding& binding)
{
index++;
ParseWhitespace(str, index);
while (str[index] != '}')
{
std::string_view type = ParseWord(str, index);
ParseWhitespace(str, index);
std::string_view name = ParseWord(str, index); // uniform name
if (type == "mat3")
binding.uniforms.emplace_back(UniformType::Mat3, std::string(name));
else if (type == "mat4")
binding.uniforms.emplace_back(UniformType::Mat4, std::string(name));
else if (type == "vec2")
binding.uniforms.emplace_back(UniformType::Vec2, std::string(name));
else if (type == "vec3")
binding.uniforms.emplace_back(UniformType::Vec3, std::string(name));
else if (type == "vec4")
binding.uniforms.emplace_back(UniformType::Vec4, std::string(name));
else if (type == "float")
binding.uniforms.emplace_back(UniformType::Float, std::string(name));
else if (type == "int")
binding.uniforms.emplace_back(UniformType::Int, std::string(name));
else
CP_ABORT("Unsupported uniform type=%s", std::string(type).c_str());
ParseWhitespace(str, index);
index++; // ";"
ParseWhitespace(str, index);
}
if (index < str.size()) index++; // go past "}"
}
}
@@ -0,0 +1,25 @@
#pragma once
#include "copium/pipeline/ShaderBinding.h"
#include <string>
#include <set>
namespace Copium
{
class ShaderReflector
{
public:
std::set<ShaderBinding> bindings;
public:
ShaderReflector(const std::string& vertexGlslFile, const std::string& fragmentGlslFile);
private:
void ParseGlslFile(const std::string& glslFile, ShaderType type);
void ParseLine(const std::string& str, int& index);
void ParseWhitespace(const std::string& str, int& index);
void ParseLayout(const std::string& str, int& index, ShaderType type);
std::string_view ParseWord(const std::string& str, int& index);
void ParseUniformBuffer(const std::string& str, int& index, ShaderBinding& binding);
};
}