Refactor UniformBuffers and DescriptorSets

- Refactor UniformBuffers to keep track of the uniforms it contains
- Refactor DescriptorSets to initialize UniformsBuffers and keep track
  of all its bindings
- DescriptorSets can now be created from the Pipeline
- Add custom DescriptorSets to Renderer
This commit is contained in:
Thraix
2023-03-24 22:27:03 +01:00
parent fbf53234f3
commit 9faec15fd6
22 changed files with 469 additions and 173 deletions
+6 -4
View File
@@ -171,7 +171,8 @@
<ClCompile Include="src\copium\core\Vulkan.cpp" /> <ClCompile Include="src\copium\core\Vulkan.cpp" />
<ClCompile Include="src\copium\core\Window.cpp" /> <ClCompile Include="src\copium\core\Window.cpp" />
<ClCompile Include="src\copium\mesh\Mesh.cpp" /> <ClCompile Include="src\copium\mesh\Mesh.cpp" />
<ClCompile Include="src\copium\renderer\DrawCall.cpp" /> <ClCompile Include="src\copium\pipeline\ShaderBinding.cpp" />
<ClCompile Include="src\copium\renderer\Batch.cpp" />
<ClCompile Include="src\copium\renderer\Renderer.cpp" /> <ClCompile Include="src\copium\renderer\Renderer.cpp" />
<ClCompile Include="src\copium\renderer\RendererVertex.cpp" /> <ClCompile Include="src\copium\renderer\RendererVertex.cpp" />
<ClCompile Include="src\copium\sampler\ColorAttachment.cpp" /> <ClCompile Include="src\copium\sampler\ColorAttachment.cpp" />
@@ -194,7 +195,7 @@
<ClCompile Include="src\copium\pipeline\Shader.cpp" /> <ClCompile Include="src\copium\pipeline\Shader.cpp" />
<ClCompile Include="src\copium\core\SwapChain.cpp" /> <ClCompile Include="src\copium\core\SwapChain.cpp" />
<ClCompile Include="src\copium\sampler\Texture2D.cpp" /> <ClCompile Include="src\copium\sampler\Texture2D.cpp" />
<ClCompile Include="src\copium\util\ShaderReflector.cpp" /> <ClCompile Include="src\copium\pipeline\ShaderReflector.cpp" />
<ClCompile Include="src\copium\util\Timer.cpp" /> <ClCompile Include="src\copium\util\Timer.cpp" />
<ClCompile Include="src\copium\buffer\UniformBuffer.cpp" /> <ClCompile Include="src\copium\buffer\UniformBuffer.cpp" />
<ClCompile Include="src\copium\mesh\Vertex.cpp" /> <ClCompile Include="src\copium\mesh\Vertex.cpp" />
@@ -208,7 +209,8 @@
<ClInclude Include="src\copium\core\Vulkan.h" /> <ClInclude Include="src\copium\core\Vulkan.h" />
<ClInclude Include="src\copium\core\Window.h" /> <ClInclude Include="src\copium\core\Window.h" />
<ClInclude Include="src\copium\mesh\Mesh.h" /> <ClInclude Include="src\copium\mesh\Mesh.h" />
<ClInclude Include="src\copium\renderer\DrawCall.h" /> <ClInclude Include="src\copium\pipeline\ShaderBinding.h" />
<ClInclude Include="src\copium\renderer\Batch.h" />
<ClInclude Include="src\copium\renderer\Renderer.h" /> <ClInclude Include="src\copium\renderer\Renderer.h" />
<ClInclude Include="src\copium\renderer\RendererVertex.h" /> <ClInclude Include="src\copium\renderer\RendererVertex.h" />
<ClInclude Include="src\copium\sampler\DepthAttachment.h" /> <ClInclude Include="src\copium\sampler\DepthAttachment.h" />
@@ -234,7 +236,7 @@
<ClInclude Include="src\copium\core\Instance.h" /> <ClInclude Include="src\copium\core\Instance.h" />
<ClInclude Include="src\copium\core\QueueFamilies.h" /> <ClInclude Include="src\copium\core\QueueFamilies.h" />
<ClInclude Include="src\copium\core\SwapChain.h" /> <ClInclude Include="src\copium\core\SwapChain.h" />
<ClInclude Include="src\copium\util\ShaderReflector.h" /> <ClInclude Include="src\copium\pipeline\ShaderReflector.h" />
<ClInclude Include="src\copium\util\Timer.h" /> <ClInclude Include="src\copium\util\Timer.h" />
<ClInclude Include="src\copium\mesh\Vertex.h" /> <ClInclude Include="src\copium\mesh\Vertex.h" />
<ClInclude Include="src\copium\buffer\VertexBuffer.h" /> <ClInclude Include="src\copium\buffer\VertexBuffer.h" />
+10 -4
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@@ -120,10 +120,13 @@
<ClCompile Include="src\copium\buffer\RendererVertexBuffer.cpp"> <ClCompile Include="src\copium\buffer\RendererVertexBuffer.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="src\copium\renderer\DrawCall.cpp"> <ClCompile Include="src\copium\renderer\Batch.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="src\copium\util\ShaderReflector.cpp"> <ClCompile Include="src\copium\pipeline\ShaderReflector.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\pipeline\ShaderBinding.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
</ItemGroup> </ItemGroup>
@@ -236,10 +239,13 @@
<ClInclude Include="src\copium\buffer\RendererVertexBuffer.h"> <ClInclude Include="src\copium\buffer\RendererVertexBuffer.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\copium\renderer\DrawCall.h"> <ClInclude Include="src\copium\renderer\Batch.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\copium\util\ShaderReflector.h"> <ClInclude Include="src\copium\pipeline\ShaderReflector.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\pipeline\ShaderBinding.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
</ItemGroup> </ItemGroup>
+8 -2
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@@ -1,6 +1,6 @@
#version 450 #version 450
layout(location = 0) in vec3 inPosition; layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec3 inColor; layout(location = 1) in vec3 inColor;
layout(location = 2) in vec2 inTexCoord; layout(location = 2) in vec2 inTexCoord;
layout(location = 3) in int inTexIndex; layout(location = 3) in int inTexIndex;
@@ -9,9 +9,15 @@ layout(location = 0) out vec3 fragColor;
layout(location = 1) out vec2 fragTexCoord; layout(location = 1) out vec2 fragTexCoord;
layout(location = 2) out int fragTexIndex; layout(location = 2) out int fragTexIndex;
layout(set = 1, binding = 0) uniform SceneUniformBufferObject
{
mat4 projection;
mat4 view;
} ubo;
void main() void main()
{ {
gl_Position = vec4(inPosition, 1.0); gl_Position = ubo.projection * ubo.view * vec4(inPosition, 0.0, 1.0);
fragColor = inColor; fragColor = inColor;
fragTexCoord = inTexCoord; fragTexCoord = inTexCoord;
fragTexIndex = inTexIndex; fragTexIndex = inTexIndex;
@@ -4,9 +4,11 @@
namespace Copium namespace Copium
{ {
UniformBuffer::UniformBuffer(Vulkan& vulkan, VkDeviceSize size) UniformBuffer::UniformBuffer(Vulkan& vulkan, ShaderBinding binding)
: Buffer{vulkan, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, size, SwapChain::MAX_FRAMES_IN_FLIGHT} : Buffer{vulkan, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, binding.GetUniformBufferSize(), SwapChain::MAX_FRAMES_IN_FLIGHT}, binding{binding}
{} {
buffer.resize(Buffer::GetSize());
}
VkDescriptorBufferInfo UniformBuffer::GetDescriptorBufferInfo(int index) const VkDescriptorBufferInfo UniformBuffer::GetDescriptorBufferInfo(int index) const
{ {
@@ -16,4 +18,58 @@ namespace Copium
bufferInfo.range = size; bufferInfo.range = size;
return bufferInfo; return bufferInfo;
} }
void UniformBuffer::Set(const std::string& str, const glm::mat3& data)
{
CP_ASSERT(binding.GetUniformType(str) == UniformType::Mat3, "Set : Uniform type missmatch = %s", str.c_str());
uint32_t offset = binding.GetUniformOffset(str);
memcpy(buffer.data() + offset, &data, sizeof(glm::mat3));
}
void UniformBuffer::Set(const std::string& str, const glm::mat4& data)
{
CP_ASSERT(binding.GetUniformType(str) == UniformType::Mat4, "Set : Uniform type missmatch = %s", str.c_str());
uint32_t offset = binding.GetUniformOffset(str);
memcpy(buffer.data() + offset, &data, sizeof(glm::mat4));
}
void UniformBuffer::Set(const std::string& str, const glm::vec2& data)
{
CP_ASSERT(binding.GetUniformType(str) == UniformType::Vec2, "Set : Uniform type missmatch = %s", str.c_str());
uint32_t offset = binding.GetUniformOffset(str);
memcpy(buffer.data() + offset, &data, sizeof(glm::vec2));
}
void UniformBuffer::Set(const std::string& str, const glm::vec3& data)
{
CP_ASSERT(binding.GetUniformType(str) == UniformType::Vec3, "Set : Uniform type missmatch = %s", str.c_str());
uint32_t offset = binding.GetUniformOffset(str);
memcpy(buffer.data() + offset, &data, sizeof(glm::vec3));
}
void UniformBuffer::Set(const std::string& str, const glm::vec4& data)
{
CP_ASSERT(binding.GetUniformType(str) == UniformType::Vec4, "Set : Uniform type missmatch = %s", str.c_str());
uint32_t offset = binding.GetUniformOffset(str);
memcpy(buffer.data() + offset, &data, sizeof(glm::vec4));
}
void UniformBuffer::Set(const std::string& str, float data)
{
CP_ASSERT(binding.GetUniformType(str) == UniformType::Float, "Set : Uniform type missmatch = %s", str.c_str());
uint32_t offset = binding.GetUniformOffset(str);
memcpy(buffer.data() + offset, &data, sizeof(float));
}
void UniformBuffer::Set(const std::string& str, int data)
{
CP_ASSERT(binding.GetUniformType(str) == UniformType::Int, "Set : Uniform type missmatch = %s", str.c_str());
uint32_t offset = binding.GetUniformOffset(str);
memcpy(buffer.data() + offset, &data, sizeof(int));
}
void UniformBuffer::Update()
{
Buffer::Update(buffer.data(), vulkan.GetSwapChain().GetFlightIndex());
}
} }
+14 -10
View File
@@ -2,8 +2,10 @@
#include "copium/buffer/Buffer.h" #include "copium/buffer/Buffer.h"
#include "copium/core/Vulkan.h" #include "copium/core/Vulkan.h"
#include "copium/pipeline/ShaderBinding.h"
#include "copium/util/Common.h" #include "copium/util/Common.h"
#include <glm/glm.hpp>
#include <vulkan/vulkan.hpp> #include <vulkan/vulkan.hpp>
namespace Copium namespace Copium
@@ -12,20 +14,22 @@ namespace Copium
{ {
CP_DELETE_COPY_AND_MOVE_CTOR(UniformBuffer); CP_DELETE_COPY_AND_MOVE_CTOR(UniformBuffer);
ShaderBinding binding;
std::vector<uint8_t> buffer;
public: public:
UniformBuffer(Vulkan& vulkan, VkDeviceSize size); UniformBuffer(Vulkan& vulkan, ShaderBinding binding);
VkDescriptorBufferInfo GetDescriptorBufferInfo(int index) const; VkDescriptorBufferInfo GetDescriptorBufferInfo(int index) const;
template <typename T> void Set(const std::string& str, const glm::mat3& data);
void Update(const T& t); void Set(const std::string& str, const glm::mat4& data);
void Set(const std::string& str, const glm::vec2& data);
void Set(const std::string& str, const glm::vec3& data);
void Set(const std::string& str, const glm::vec4& data);
void Set(const std::string& str, float data);
void Set(const std::string& str, int data);
void Update();
}; };
template <typename T>
void UniformBuffer::Update(const T& t)
{
CP_ASSERT(sizeof(T) == Buffer::GetSize(), "Update : Template size is not the same as buffer size %u != %u", sizeof(T), Buffer::GetSize());
Buffer::Update((void*)&t, vulkan.GetSwapChain().GetFlightIndex());
}
} }
+35 -35
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@@ -38,25 +38,16 @@ namespace Copium
0, 1, 2, 2, 3, 0, 0, 1, 2, 2, 3, 0,
}; };
struct alignas(64) ShaderUniform
{
alignas(16) glm::mat4 projection;
alignas(16) glm::mat4 view;
alignas(16) glm::mat4 model;
alignas(16) glm::vec3 lightPos;
};
Application::Application() Application::Application()
{ {
InitializeVulkan(); InitializeVulkan();
InitializeFrameBuffer(); InitializeFrameBuffer();
InitializeRenderer();
InitializeGraphicsPipeline(); InitializeGraphicsPipeline();
InitializeTextureSampler(); InitializeTextureSampler();
InitializeUniformBuffer();
InitializeDescriptorSets(); InitializeDescriptorSets();
InitializeMesh(); InitializeMesh();
InitializeCommandBuffer(); InitializeCommandBuffer();
InitializeRenderer();
} }
Application::~Application() Application::~Application()
@@ -97,27 +88,28 @@ namespace Copium
framebuffer = std::make_unique<Framebuffer>(*vulkan, vulkan->GetSwapChain().GetExtent().width, vulkan->GetSwapChain().GetExtent().height); framebuffer = std::make_unique<Framebuffer>(*vulkan, vulkan->GetSwapChain().GetExtent().width, vulkan->GetSwapChain().GetExtent().height);
} }
void Application::InitializeRenderer()
{
renderer = std::make_unique<Renderer>(*vulkan, framebuffer->GetRenderPass(), *descriptorPool);
}
void Application::InitializeTextureSampler() void Application::InitializeTextureSampler()
{ {
texture2D = std::make_unique<Texture2D>(*vulkan, "res/textures/texture.png"); texture2D = std::make_unique<Texture2D>(*vulkan, "res/textures/texture.png");
texture2D2 = std::make_unique<Texture2D>(*vulkan, "res/textures/texture2.png"); texture2D2 = std::make_unique<Texture2D>(*vulkan, "res/textures/texture2.png");
} }
void Application::InitializeUniformBuffer()
{
shaderUniformBuffer = std::make_unique<UniformBuffer>(*vulkan, sizeof(ShaderUniform));
}
void Application::InitializeDescriptorSets() void Application::InitializeDescriptorSets()
{ {
descriptorPool = std::make_unique<DescriptorPool>(*vulkan); descriptorPool = std::make_unique<DescriptorPool>(*vulkan);
descriptorSet = std::make_unique<DescriptorSet>(*vulkan, *descriptorPool, graphicsPipeline->GetDescriptorSetLayout(0)); descriptorSet = graphicsPipeline->CreateDescriptorSet(*descriptorPool, 0);
descriptorSet->SetUniformBuffer(*shaderUniformBuffer, 0);
descriptorSet->SetSampler(*texture2D, 1); descriptorSet->SetSampler(*texture2D, 1);
descriptorSetPassthrough = std::make_unique<DescriptorSet>(*vulkan, *descriptorPool, graphicsPipelinePassthrough->GetDescriptorSetLayout(0)); descriptorSetPassthrough = graphicsPipelinePassthrough->CreateDescriptorSet(*descriptorPool, 0);
descriptorSetPassthrough->SetSampler(framebuffer->GetColorAttachment(), 0); descriptorSetPassthrough->SetSampler(framebuffer->GetColorAttachment(), 0);
descriptorSetRenderer = renderer->GetGraphicsPipeline().CreateDescriptorSet(*descriptorPool, 1);
} }
void Application::InitializeGraphicsPipeline() void Application::InitializeGraphicsPipeline()
@@ -142,11 +134,6 @@ namespace Copium
commandBuffer = std::make_unique<CommandBuffer>(*vulkan, CommandBuffer::Type::Dynamic); commandBuffer = std::make_unique<CommandBuffer>(*vulkan, CommandBuffer::Type::Dynamic);
} }
void Application::InitializeRenderer()
{
renderer = std::make_unique<Renderer>(*vulkan, framebuffer->GetRenderPass(), *descriptorPool);
}
void Application::RecordCommandBuffer() void Application::RecordCommandBuffer()
{ {
commandBuffer->Begin(); commandBuffer->Begin();
@@ -156,22 +143,23 @@ namespace Copium
UpdateUniformBuffer(); UpdateUniformBuffer();
graphicsPipeline->SetDescriptorSet(0, *descriptorSet); graphicsPipeline->SetDescriptorSet(*descriptorSet);
graphicsPipeline->BindDescriptorSets(*commandBuffer); graphicsPipeline->BindDescriptorSets(*commandBuffer);
mesh->Bind(*commandBuffer); mesh->Bind(*commandBuffer);
mesh->Render(*commandBuffer); mesh->Render(*commandBuffer);
renderer->SetDescriptorSet(*descriptorSetRenderer);
renderer->Begin(*commandBuffer); renderer->Begin(*commandBuffer);
for (int y = 0; y < 10; y++) for (int y = 0; y < 10; y++)
{ {
for (int x = 0; x < 10; x++) for (int x = 0; x < 10; x++)
{ {
renderer->Quad(glm::vec2{-1 + x * 0.2, -1 + y * 0.2}, glm::vec2{-1 + (x + 0.5) * 0.2, -1 + (y + 0.5) * 0.2}, glm::vec3{x * 0.1, y * 0.1, 1.0}); renderer->Quad(glm::vec2{-1 + x * 0.2 + 0.05, -1 + y * 0.2 + 0.05}, glm::vec2{0.1, 0.1}, glm::vec3{x * 0.1, y * 0.1, 1.0});
} }
} }
renderer->Quad(glm::vec2{-0.5, -0.5}, glm::vec2{-0.1, 0.5}, *texture2D); renderer->Quad(glm::vec2{-0.9, -0.4}, glm::vec2{0.8, 0.8}, *texture2D);
renderer->Quad(glm::vec2{0.1, -0.5}, glm::vec2{0.5, 0.5}, *texture2D2); renderer->Quad(glm::vec2{ 0.1, -0.4}, glm::vec2{0.8, 0.8}, *texture2D2);
renderer->End(); renderer->End();
framebuffer->Unbind(*commandBuffer); framebuffer->Unbind(*commandBuffer);
@@ -179,7 +167,7 @@ namespace Copium
vulkan->GetSwapChain().BeginFrameBuffer(*commandBuffer); vulkan->GetSwapChain().BeginFrameBuffer(*commandBuffer);
graphicsPipelinePassthrough->Bind(*commandBuffer); graphicsPipelinePassthrough->Bind(*commandBuffer);
graphicsPipelinePassthrough->SetDescriptorSet(0, *descriptorSetPassthrough); graphicsPipelinePassthrough->SetDescriptorSet(*descriptorSetPassthrough);
graphicsPipelinePassthrough->BindDescriptorSets(*commandBuffer); graphicsPipelinePassthrough->BindDescriptorSets(*commandBuffer);
meshPassthrough->Bind(*commandBuffer); meshPassthrough->Bind(*commandBuffer);
@@ -194,13 +182,25 @@ namespace Copium
static Timer startTimer; static Timer startTimer;
float time = startTimer.Elapsed(); float time = startTimer.Elapsed();
ShaderUniform shaderUniform; float aspect = framebuffer->GetWidth() / (float)framebuffer->GetHeight();
shaderUniform.view = glm::lookAt(glm::vec3(2.0f, 2.0f, 2.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 1.0f, 0.0f));
shaderUniform.projection = glm::perspective(glm::radians(45.0f), framebuffer->GetWidth() / (float)framebuffer->GetHeight(), 0.1f, 10.0f);
shaderUniform.model = glm::rotate(glm::mat4(1.0f), time * glm::radians(90.0f), glm::vec3(0.0f, 1.0f, 0.0f));
shaderUniform.projection[1][1] *= -1;
shaderUniform.lightPos = glm::rotate(glm::mat4{1.0f}, time * glm::radians(45.0f), glm::vec3(0, 1, 0)) * glm::vec4{0.3, 0.1, 0, 1};
shaderUniformBuffer->Update(shaderUniform); {
glm::mat4 projection = glm::perspective(glm::radians(45.0f), aspect, 0.1f, 10.0f);
projection[1][1] *= -1;
UniformBuffer& uniformBuffer = descriptorSet->GetUniformBuffer("ubo");
uniformBuffer.Set("projection", projection);
uniformBuffer.Set("view", glm::lookAt(glm::vec3(2.0f, 2.0f, 2.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 1.0f, 0.0f)));
uniformBuffer.Set("model", glm::rotate(glm::mat4(1.0f), time * glm::radians(90.0f), glm::vec3(0.0f, 1.0f, 0.0f)));
uniformBuffer.Set("lightPos", (glm::vec3)(glm::rotate(glm::mat4{1.0f}, time * glm::radians(45.0f), glm::vec3(0, 1, 0)) * glm::vec4{0.3, 0.1, 0, 1}));
uniformBuffer.Update();
}
{
UniformBuffer& uniformBuffer = descriptorSetRenderer->GetUniformBuffer("ubo");
uniformBuffer.Set("projection", glm::ortho(-aspect, aspect, -1.0f, 1.0f));
uniformBuffer.Set("view", glm::translate(glm::mat4(1), glm::vec3(0.1 * glm::sin(4 * time), 0.1 * glm::cos(4 * time), 0.0)));
uniformBuffer.Update();
}
} }
} }
+3 -4
View File
@@ -22,19 +22,19 @@ namespace Copium
private: private:
std::unique_ptr<Vulkan> vulkan; std::unique_ptr<Vulkan> vulkan;
std::unique_ptr<Instance> instance; std::unique_ptr<Instance> instance;
std::unique_ptr<Renderer> renderer;
std::unique_ptr<Framebuffer> framebuffer; std::unique_ptr<Framebuffer> framebuffer;
std::unique_ptr<Texture2D> texture2D; std::unique_ptr<Texture2D> texture2D;
std::unique_ptr<Texture2D> texture2D2; std::unique_ptr<Texture2D> texture2D2;
std::unique_ptr<UniformBuffer> shaderUniformBuffer;
std::unique_ptr<DescriptorPool> descriptorPool; std::unique_ptr<DescriptorPool> descriptorPool;
std::unique_ptr<DescriptorSet> descriptorSet; std::unique_ptr<DescriptorSet> descriptorSet;
std::unique_ptr<DescriptorSet> descriptorSetPassthrough; std::unique_ptr<DescriptorSet> descriptorSetPassthrough;
std::unique_ptr<DescriptorSet> descriptorSetRenderer;
std::unique_ptr<Pipeline> graphicsPipeline; std::unique_ptr<Pipeline> graphicsPipeline;
std::unique_ptr<Pipeline> graphicsPipelinePassthrough; std::unique_ptr<Pipeline> graphicsPipelinePassthrough;
std::unique_ptr<Mesh> mesh; std::unique_ptr<Mesh> mesh;
std::unique_ptr<Mesh> meshPassthrough; std::unique_ptr<Mesh> meshPassthrough;
std::unique_ptr<CommandBuffer> commandBuffer; std::unique_ptr<CommandBuffer> commandBuffer;
std::unique_ptr<Renderer> renderer;
public: public:
Application(); Application();
@@ -44,13 +44,12 @@ namespace Copium
private: private:
void InitializeVulkan(); void InitializeVulkan();
void InitializeFrameBuffer(); void InitializeFrameBuffer();
void InitializeRenderer();
void InitializeTextureSampler(); void InitializeTextureSampler();
void InitializeUniformBuffer();
void InitializeDescriptorSets(); void InitializeDescriptorSets();
void InitializeGraphicsPipeline(); void InitializeGraphicsPipeline();
void InitializeMesh(); void InitializeMesh();
void InitializeCommandBuffer(); void InitializeCommandBuffer();
void InitializeRenderer();
void RecordCommandBuffer(); void RecordCommandBuffer();
void UpdateUniformBuffer(); void UpdateUniformBuffer();
@@ -5,10 +5,22 @@
namespace Copium namespace Copium
{ {
DescriptorSet::DescriptorSet(Vulkan& vulkan, DescriptorPool& descriptorPool, VkDescriptorSetLayout descriptorSetLayout) DescriptorSet::DescriptorSet(Vulkan& vulkan, DescriptorPool& descriptorPool, VkDescriptorSetLayout descriptorSetLayout, const std::set<ShaderBinding>& bindings)
: vulkan{vulkan}, descriptorPool{descriptorPool}, descriptorSetLayout{descriptorSetLayout} : vulkan{vulkan}, descriptorPool{descriptorPool}, descriptorSetLayout{descriptorSetLayout}, bindings{bindings}
{ {
CP_ASSERT(!bindings.empty(), "DescriptorSet : cannot initialize DescriptorSet with empty ShaderBindings");
descriptorSets = descriptorPool.AllocateDescriptorSets(descriptorSetLayout); descriptorSets = descriptorPool.AllocateDescriptorSets(descriptorSetLayout);
for (auto& binding : bindings)
{
if (binding.bindingType == BindingType::UniformBuffer)
{
std::unique_ptr<UniformBuffer> uniformBuffer = std::make_unique<UniformBuffer>(vulkan, binding);
SetUniformBuffer(*uniformBuffer, binding.binding);
uniformBuffers.emplace(binding.name, std::move(uniformBuffer));
}
}
// TODO: Set default samplers and uniforms?
} }
DescriptorSet::~DescriptorSet() DescriptorSet::~DescriptorSet()
@@ -39,17 +51,27 @@ namespace Copium
{ {
for (size_t i = 0; i < descriptorSets.size(); ++i) for (size_t i = 0; i < descriptorSets.size(); ++i)
{ {
SetSampler(sampler, binding, i, arrayIndex); VkDescriptorImageInfo imageInfo = sampler.GetDescriptorImageInfo(i);
VkWriteDescriptorSet descriptorWrite{};
descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrite.dstSet = descriptorSets[i];
descriptorWrite.dstBinding = binding;
descriptorWrite.dstArrayElement = arrayIndex;
descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
descriptorWrite.descriptorCount = 1;
descriptorWrite.pBufferInfo = nullptr;
descriptorWrite.pImageInfo = &imageInfo;
descriptorWrite.pTexelBufferView = nullptr;
vkUpdateDescriptorSets(vulkan.GetDevice(), 1, &descriptorWrite, 0, nullptr);
} }
} }
void DescriptorSet::SetSampler(const Sampler& sampler, uint32_t binding, int index, int arrayIndex) void DescriptorSet::SetSamplerDynamic(const Sampler& sampler, uint32_t binding, int arrayIndex)
{ {
CP_ASSERT(index >= 0 && index < descriptorSets.size(), "AddSampler : index is out of range"); VkDescriptorImageInfo imageInfo = sampler.GetDescriptorImageInfo(vulkan.GetSwapChain().GetFlightIndex());
VkDescriptorImageInfo imageInfo = sampler.GetDescriptorImageInfo(index);
VkWriteDescriptorSet descriptorWrite{}; VkWriteDescriptorSet descriptorWrite{};
descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrite.dstSet = descriptorSets[index]; descriptorWrite.dstSet = descriptorSets[vulkan.GetSwapChain().GetFlightIndex()];
descriptorWrite.dstBinding = binding; descriptorWrite.dstBinding = binding;
descriptorWrite.dstArrayElement = arrayIndex; descriptorWrite.dstArrayElement = arrayIndex;
descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
@@ -81,6 +103,18 @@ namespace Copium
} }
} }
UniformBuffer& DescriptorSet::GetUniformBuffer(const std::string& uniformBuffer)
{
auto it = uniformBuffers.find(uniformBuffer);
CP_ASSERT(it != uniformBuffers.end(), "GetUniformBuffer : UniformBuffer not found = %s", uniformBuffer.c_str());
return *it->second;
}
uint32_t DescriptorSet::GetSetIndex() const
{
return bindings.begin()->set;
}
DescriptorSet::operator VkDescriptorSet() const DescriptorSet::operator VkDescriptorSet() const
{ {
return descriptorSets[vulkan.GetSwapChain().GetFlightIndex()]; return descriptorSets[vulkan.GetSwapChain().GetFlightIndex()];
@@ -2,11 +2,18 @@
#include "copium/buffer/UniformBuffer.h" #include "copium/buffer/UniformBuffer.h"
#include "copium/pipeline/DescriptorPool.h" #include "copium/pipeline/DescriptorPool.h"
#include "copium/pipeline/ShaderBinding.h"
#include "copium/pipeline/ShaderReflector.h"
#include "copium/sampler/Sampler.h" #include "copium/sampler/Sampler.h"
#include "copium/util/Common.h" #include "copium/util/Common.h"
#include <glm/glm.hpp>
#include <vulkan/vulkan.hpp> #include <vulkan/vulkan.hpp>
#include <map>
#include <set>
#include <vector>
namespace Copium namespace Copium
{ {
class DescriptorSet final class DescriptorSet final
@@ -17,16 +24,21 @@ namespace Copium
DescriptorPool& descriptorPool; DescriptorPool& descriptorPool;
VkDescriptorSetLayout descriptorSetLayout; VkDescriptorSetLayout descriptorSetLayout;
std::set<ShaderBinding> bindings;
std::vector<VkDescriptorSet> descriptorSets; std::vector<VkDescriptorSet> descriptorSets;
std::map<std::string, std::unique_ptr<UniformBuffer>> uniformBuffers;
public: public:
DescriptorSet(Vulkan& vulkan, DescriptorPool& descriptorPool, VkDescriptorSetLayout descriptorSetLayout); DescriptorSet(Vulkan& vulkan, DescriptorPool& descriptorPool, VkDescriptorSetLayout descriptorSetLayout, const std::set<ShaderBinding>& bindings);
~DescriptorSet(); ~DescriptorSet();
void SetUniformBuffer(const UniformBuffer& uniformBuffer, uint32_t binding); void SetUniformBuffer(const UniformBuffer& uniformBuffer, uint32_t binding);
void SetSampler(const Sampler& sampler, uint32_t binding, int arrayIndex = 0); void SetSampler(const Sampler& sampler, uint32_t binding, int arrayIndex = 0);
void SetSampler(const Sampler& sampler, uint32_t binding, int index, int arrayIndex = 0); void SetSamplerDynamic(const Sampler& sampler, uint32_t binding, int arrayIndex = 0);
void SetSamplers(const std::vector<const Sampler*>& sampler, uint32_t binding); void SetSamplers(const std::vector<const Sampler*>& sampler, uint32_t binding);
UniformBuffer& GetUniformBuffer(const std::string& uniformBuffer);
uint32_t GetSetIndex() const;
operator VkDescriptorSet() const; operator VkDescriptorSet() const;
}; };
} }
+14 -6
View File
@@ -7,7 +7,7 @@
namespace Copium namespace Copium
{ {
Pipeline::Pipeline(Vulkan& vulkan, PipelineCreator creator) Pipeline::Pipeline(Vulkan& vulkan, PipelineCreator creator)
: vulkan{vulkan} : vulkan{vulkan}, shaderReflector{creator.shaderReflector}
{ {
InitializeDescriptorSetLayout(creator); InitializeDescriptorSetLayout(creator);
InitializePipeline(creator); InitializePipeline(creator);
@@ -28,10 +28,10 @@ namespace Copium
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline); vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline);
} }
void Pipeline::SetDescriptorSet(uint32_t setIndex, const DescriptorSet& descriptorSet) void Pipeline::SetDescriptorSet(const DescriptorSet& descriptorSet)
{ {
CP_ASSERT(setIndex < boundDescriptorSets.size(), "SetDescriptorSet : DescriptorSet index is out of bounds"); CP_ASSERT(descriptorSet.GetSetIndex() < boundDescriptorSets.size(), "SetDescriptorSet : DescriptorSet index is out of bounds");
boundDescriptorSets[setIndex] = descriptorSet; boundDescriptorSets[descriptorSet.GetSetIndex()] = descriptorSet;
} }
void Pipeline::BindDescriptorSets(const CommandBuffer& commandBuffer) void Pipeline::BindDescriptorSets(const CommandBuffer& commandBuffer)
@@ -39,9 +39,17 @@ namespace Copium
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, boundDescriptorSets.size(), boundDescriptorSets.data(), 0, nullptr); vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, boundDescriptorSets.size(), boundDescriptorSets.data(), 0, nullptr);
} }
VkDescriptorSetLayout Pipeline::GetDescriptorSetLayout(uint32_t setIndex) const std::unique_ptr<DescriptorSet> Pipeline::CreateDescriptorSet(DescriptorPool& descriptorPool, int setIndex) const
{ {
return descriptorSetLayouts[setIndex]; std::set<ShaderBinding> bindings;
for (auto& binding : shaderReflector.bindings)
{
if (binding.set != setIndex)
continue;
bindings.emplace(binding);
}
return std::make_unique<DescriptorSet>(vulkan, descriptorPool, descriptorSetLayouts[setIndex], bindings);
} }
void Pipeline::InitializeDescriptorSetLayout(const PipelineCreator& creator) void Pipeline::InitializeDescriptorSetLayout(const PipelineCreator& creator)
+4 -2
View File
@@ -17,6 +17,7 @@ namespace Copium
private: private:
Vulkan& vulkan; Vulkan& vulkan;
ShaderReflector shaderReflector;
std::vector<VkDescriptorSetLayout> descriptorSetLayouts{}; std::vector<VkDescriptorSetLayout> descriptorSetLayouts{};
std::vector<VkDescriptorSet> boundDescriptorSets; std::vector<VkDescriptorSet> boundDescriptorSets;
VkPipelineLayout pipelineLayout; VkPipelineLayout pipelineLayout;
@@ -26,9 +27,10 @@ namespace Copium
Pipeline(Vulkan& vulkan, PipelineCreator creator); Pipeline(Vulkan& vulkan, PipelineCreator creator);
~Pipeline(); ~Pipeline();
void Bind(const CommandBuffer& commandBuffer); void Bind(const CommandBuffer& commandBuffer);
void SetDescriptorSet(uint32_t setIndex, const DescriptorSet& descriptorSet); void SetDescriptorSet(const DescriptorSet& descriptorSet);
void BindDescriptorSets(const CommandBuffer& commandBuffer); void BindDescriptorSets(const CommandBuffer& commandBuffer);
VkDescriptorSetLayout GetDescriptorSetLayout(uint32_t setIndex) const;
std::unique_ptr<DescriptorSet> CreateDescriptorSet(DescriptorPool& descriptorPool, int setIndex) const;
private: private:
void InitializeDescriptorSetLayout(const PipelineCreator& creator); void InitializeDescriptorSetLayout(const PipelineCreator& creator);
@@ -7,6 +7,7 @@ namespace Copium
PipelineCreator::PipelineCreator(VkRenderPass renderPass, const std::string& vertexShader, const std::string& fragmentShader) PipelineCreator::PipelineCreator(VkRenderPass renderPass, const std::string& vertexShader, const std::string& fragmentShader)
: vertexShader{vertexShader}, : vertexShader{vertexShader},
fragmentShader{fragmentShader}, fragmentShader{fragmentShader},
shaderReflector{vertexShader, fragmentShader},
renderPass{renderPass} renderPass{renderPass}
{ {
AddShaderDescription(); AddShaderDescription();
@@ -39,8 +40,7 @@ namespace Copium
void PipelineCreator::AddShaderDescription() void PipelineCreator::AddShaderDescription()
{ {
ShaderReflector reflector{vertexShader, fragmentShader}; for (auto& binding : shaderReflector.bindings)
for (auto& binding : reflector.bindings)
{ {
descriptorSetLayouts[binding.set].emplace_back(DescriptorSetBinding{binding.binding, GetDescriptorType(binding.bindingType), binding.arraySize, GetShaderStageFlags(binding.shaderType)}); descriptorSetLayouts[binding.set].emplace_back(DescriptorSetBinding{binding.binding, GetDescriptorType(binding.bindingType), binding.arraySize, GetShaderStageFlags(binding.shaderType)});
} }
@@ -1,7 +1,7 @@
#pragma once #pragma once
#include "copium/pipeline/VertexDescriptor.h" #include "copium/pipeline/VertexDescriptor.h"
#include "copium/util/ShaderReflector.h" #include "copium/pipeline/ShaderReflector.h"
#include <map> #include <map>
#include <string> #include <string>
@@ -24,6 +24,8 @@ namespace Copium
std::string vertexShader; std::string vertexShader;
std::string fragmentShader; std::string fragmentShader;
ShaderReflector shaderReflector;
VertexDescriptor vertexDescriptor{}; VertexDescriptor vertexDescriptor{};
VkPrimitiveTopology topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; VkPrimitiveTopology topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
VkCullModeFlags cullMode = VK_CULL_MODE_FRONT_BIT; VkCullModeFlags cullMode = VK_CULL_MODE_FRONT_BIT;
@@ -0,0 +1,108 @@
#include "copium/pipeline/ShaderBinding.h"
#include "copium/util/Common.h"
namespace Copium
{
bool ShaderBinding::operator<(const ShaderBinding& rhs) const
{
if (set != rhs.set)
return set < rhs.set;
return binding < rhs.binding;
}
uint32_t ShaderBinding::GetUniformOffset(const std::string& uniform) const
{
// TODO: Caching?
uint32_t offset = 0;
for (auto& uniformElem : uniforms)
{
if (uniformElem.second == uniform)
return offset;
offset += GetUniformTypeOffset(uniformElem.first);
}
CP_ABORT("GetUniformOffset : Uniform not found=%s", uniform);
}
uint32_t ShaderBinding::GetUniformSize(const std::string& uniform) const
{
for (auto& uniformElem : uniforms)
{
if (uniformElem.second == uniform)
return GetUniformTypeSize(uniformElem.first);
}
CP_ABORT("GetUniformSize : Uniform not found=%s", uniform);
}
UniformType ShaderBinding::GetUniformType(const std::string& uniform) const
{
for (auto& uniformElem : uniforms)
{
if (uniformElem.second == uniform)
return uniformElem.first;
}
CP_ABORT("GetUniformType : Uniform not found=%s", uniform);
}
uint32_t ShaderBinding::GetUniformBufferSize() const
{
CP_ASSERT(bindingType == BindingType::UniformBuffer, "GetUniformBufferSize : BindingType is not UniformBuffer");
uint32_t size = 0;
for (auto& uniform : uniforms)
{
size += GetUniformTypeOffset(uniform.first);
}
// alignas(64)
if (size % 64 != 0)
size += 64 - (size % 64);
return size;
}
uint32_t ShaderBinding::GetUniformTypeSize(UniformType type) const
{
switch (type)
{
case UniformType::Mat3:
return 4 * 9; // glm::mat3
case UniformType::Mat4:
return 4 * 16; // glm::mat4
case UniformType::Vec2:
return 4 * 2; // glm::vec2
case UniformType::Vec3:
return 4 * 3; // glm::vec3
case UniformType::Vec4:
return 4 * 4; // glm::vec4
case UniformType::Int:
return 4; // int
case UniformType::Float:
return 4; // float
default:
CP_ABORT("GetUniformBufferSize : Unhandled switch case");
}
}
uint32_t ShaderBinding::GetUniformTypeOffset(UniformType type) const
{
switch (type)
{
case UniformType::Mat3:
return 64; // alignas(16) glm::mat3
case UniformType::Mat4:
return 64; // alignas(16) glm::mat4
case UniformType::Vec2:
return 16; // alignas(16) glm::vec2
case UniformType::Vec3:
return 16; // alignas(16) glm::vec2
case UniformType::Vec4:
return 16; // alignas(16) glm::vec2
case UniformType::Int:
return 16; // alignas(16) glm::vec2
case UniformType::Float:
return 16; // alignas(16) glm::vec2
default:
CP_ABORT("GetUniformBufferSize : Unhandled switch case");
}
}
}
@@ -0,0 +1,45 @@
#pragma once
#include <string>
#include <vector>
namespace Copium
{
enum class BindingType
{
Sampler2D, UniformBuffer
};
enum class ShaderType
{
Vertex, Fragment
};
enum class UniformType
{
Mat3, Mat4, Vec2, Vec3, Vec4, Float, Int
};
struct ShaderBinding
{
std::string name;
uint32_t set;
uint32_t binding;
uint32_t arraySize;
BindingType bindingType;
ShaderType shaderType;
std::vector<std::pair<UniformType, std::string>> uniforms;
// TODO: Maybe store a cache mapping the std::string to the offset in the uniform buffer?
bool operator<(const ShaderBinding& rhs) const;
uint32_t GetUniformOffset (const std::string& uniform) const;
uint32_t GetUniformSize(const std::string& uniform) const;
UniformType GetUniformType(const std::string& uniform) const;
uint32_t GetUniformBufferSize() const;
private:
uint32_t GetUniformTypeSize(UniformType type) const;
uint32_t GetUniformTypeOffset(UniformType type) const;
};
}
@@ -1,4 +1,4 @@
#include "copium/util/ShaderReflector.h" #include "copium/pipeline/ShaderReflector.h"
#include "copium/util/FileSystem.h" #include "copium/util/FileSystem.h"
@@ -82,7 +82,7 @@ namespace Copium
std::string_view type = ParseWord(str, index); std::string_view type = ParseWord(str, index);
ParseWhitespace(str, index); ParseWhitespace(str, index);
if (str[index] == '{') ParseUniformBuffer(str, index); if (str[index] == '{') ParseUniformBuffer(str, index, shaderBinding);
ParseWhitespace(str, index); ParseWhitespace(str, index);
std::string_view name = ParseWord(str, index); std::string_view name = ParseWord(str, index);
shaderBinding.name = name; shaderBinding.name = name;
@@ -117,9 +117,35 @@ namespace Copium
return std::string_view(&str[start], index - start); return std::string_view(&str[start], index - start);
} }
void ShaderReflector::ParseUniformBuffer(const std::string& str, int& index) void ShaderReflector::ParseUniformBuffer(const std::string& str, int& index, ShaderBinding& binding)
{ {
while (str[index] != '}' && index < str.size()) index++; index++;
ParseWhitespace(str, index);
while (str[index] != '}')
{
std::string_view type = ParseWord(str, index);
ParseWhitespace(str, index);
std::string_view name = ParseWord(str, index); // uniform name
if (type == "mat3")
binding.uniforms.emplace_back(UniformType::Mat3, std::string(name));
else if (type == "mat4")
binding.uniforms.emplace_back(UniformType::Mat4, std::string(name));
else if (type == "vec2")
binding.uniforms.emplace_back(UniformType::Vec2, std::string(name));
else if (type == "vec3")
binding.uniforms.emplace_back(UniformType::Vec3, std::string(name));
else if (type == "vec4")
binding.uniforms.emplace_back(UniformType::Vec4, std::string(name));
else if (type == "float")
binding.uniforms.emplace_back(UniformType::Float, std::string(name));
else if (type == "int")
binding.uniforms.emplace_back(UniformType::Int, std::string(name));
else
CP_ABORT("Unsupported uniform type=%s", std::string(type).c_str());
ParseWhitespace(str, index);
index++; // ";"
ParseWhitespace(str, index);
}
if (index < str.size()) index++; // go past "}" if (index < str.size()) index++; // go past "}"
} }
} }
@@ -1,38 +1,12 @@
#pragma once #pragma once
#include "copium/pipeline/ShaderBinding.h"
#include <string> #include <string>
#include <set> #include <set>
namespace Copium namespace Copium
{ {
enum class BindingType
{
Sampler2D, UniformBuffer
};
enum class ShaderType
{
Vertex, Fragment
};
struct ShaderBinding
{
std::string name;
uint32_t set;
uint32_t binding;
uint32_t arraySize;
BindingType bindingType;
ShaderType shaderType;
bool operator<(const ShaderBinding& rhs) const
{
if (set != rhs.set)
return set < rhs.set;
if (binding != rhs.binding)
return binding < rhs.binding;
}
};
class ShaderReflector class ShaderReflector
{ {
public: public:
@@ -46,6 +20,6 @@ namespace Copium
void ParseWhitespace(const std::string& str, int& index); void ParseWhitespace(const std::string& str, int& index);
void ParseLayout(const std::string& str, int& index, ShaderType type); void ParseLayout(const std::string& str, int& index, ShaderType type);
std::string_view ParseWord(const std::string& str, int& index); std::string_view ParseWord(const std::string& str, int& index);
void ParseUniformBuffer(const std::string& str, int& index); void ParseUniformBuffer(const std::string& str, int& index, ShaderBinding& binding);
}; };
} }
@@ -0,0 +1,25 @@
#include "copium/renderer/Batch.h"
#include "copium/renderer/RendererVertex.h"
namespace Copium
{
Batch::Batch(Vulkan& vulkan, Pipeline& pipeline, DescriptorPool& descriptorPool, int vertexCount, const std::vector<const Sampler*> samplers)
: vulkan{vulkan},
pipeline{pipeline},
vertexBuffer{vulkan, RendererVertex::GetDescriptor(), vertexCount},
descriptorSet{pipeline.CreateDescriptorSet(descriptorPool, 0)}
{
descriptorSet->SetSamplers(samplers, 0);
}
RendererVertexBuffer& Batch::GetVertexBuffer()
{
return vertexBuffer;
}
DescriptorSet& Batch::GetDescriptorSet()
{
return *descriptorSet;
}
}
@@ -7,17 +7,17 @@
namespace Copium namespace Copium
{ {
class DrawCall class Batch
{ {
CP_DELETE_COPY_AND_MOVE_CTOR(DrawCall); CP_DELETE_COPY_AND_MOVE_CTOR(Batch);
private: private:
Vulkan& vulkan; Vulkan& vulkan;
Pipeline& pipeline; Pipeline& pipeline;
RendererVertexBuffer vertexBuffer; RendererVertexBuffer vertexBuffer;
DescriptorSet descriptorSet; std::unique_ptr<DescriptorSet> descriptorSet;
public: public:
DrawCall(Vulkan& vulkan, Pipeline& pipeline, DescriptorPool& descriptorPool, int vertexCount, const std::vector<const Sampler*> samplers); Batch(Vulkan& vulkan, Pipeline& pipeline, DescriptorPool& descriptorPool, int vertexCount, const std::vector<const Sampler*> samplers);
RendererVertexBuffer& GetVertexBuffer(); RendererVertexBuffer& GetVertexBuffer();
DescriptorSet& GetDescriptorSet(); DescriptorSet& GetDescriptorSet();
}; };
@@ -1,25 +0,0 @@
#include "copium/renderer/DrawCall.h"
#include "copium/renderer/RendererVertex.h"
namespace Copium
{
DrawCall::DrawCall(Vulkan& vulkan, Pipeline& pipeline, DescriptorPool& descriptorPool, int vertexCount, const std::vector<const Sampler*> samplers)
: vulkan{vulkan},
pipeline{pipeline},
vertexBuffer{vulkan, RendererVertex::GetDescriptor(), vertexCount},
descriptorSet{vulkan, descriptorPool, pipeline.GetDescriptorSetLayout(0)}
{
descriptorSet.SetSamplers(samplers, 0);
}
RendererVertexBuffer& DrawCall::GetVertexBuffer()
{
return vertexBuffer;
}
DescriptorSet& DrawCall::GetDescriptorSet()
{
return descriptorSet;
}
}
+34 -24
View File
@@ -22,24 +22,24 @@ namespace Copium
InitializeGraphicsPipeline(renderPass); InitializeGraphicsPipeline(renderPass);
} }
void Renderer::Quad(const glm::vec2& from, const glm::vec2& to, const glm::vec3& color) void Renderer::Quad(const glm::vec2& pos, const glm::vec2& size, const glm::vec3& color)
{ {
AllocateQuad(); AllocateQuad();
AddVertex(glm::vec2{from.x, to.y}, color, -1, glm::vec2{0, 0}); AddVertex(glm::vec2{pos.x, pos.y + size.y}, color, -1, glm::vec2{0, 0});
AddVertex(to, color, -1, glm::vec2{0, 0}); AddVertex(pos + size, color, -1, glm::vec2{0, 0});
AddVertex(glm::vec2{to.x, from.y}, color, -1, glm::vec2{0, 0}); AddVertex(glm::vec2{pos.x + size.x, pos.y}, color, -1, glm::vec2{0, 0});
AddVertex(from, color, -1, glm::vec2{0, 0}); AddVertex(pos, color, -1, glm::vec2{0, 0});
} }
void Renderer::Quad(const glm::vec2& from, const glm::vec2& to, const Sampler& sampler, const glm::vec2& texCoord1, const glm::vec2& texCoord2) void Renderer::Quad(const glm::vec2& pos, const glm::vec2& size, const Sampler& sampler, const glm::vec2& texCoord1, const glm::vec2& texCoord2)
{ {
AllocateQuad(); AllocateQuad();
int texIndex = AllocateSampler(sampler); int texIndex = AllocateSampler(sampler);
AddVertex(glm::vec2{from.x, to.y}, glm::vec3{1, 1, 1}, texIndex, glm::vec2{texCoord1.x, texCoord2.y}); AddVertex(glm::vec2{pos.x, pos.y + size.y}, glm::vec3{1, 1, 1}, texIndex, glm::vec2{texCoord1.x, texCoord2.y});
AddVertex(to, glm::vec3{1,1,1}, texIndex, texCoord2); AddVertex(pos + size, glm::vec3{1,1,1}, texIndex, texCoord2);
AddVertex(glm::vec2{to.x, from.y}, glm::vec3{1, 1, 1}, texIndex, glm::vec2{texCoord2.x, texCoord1.y}); AddVertex(glm::vec2{pos.x + size.x, pos.y}, glm::vec3{1, 1, 1}, texIndex, glm::vec2{texCoord2.x, texCoord1.y});
AddVertex(from, glm::vec3{1,1,1}, texIndex, texCoord1); AddVertex(pos, glm::vec3{1,1,1}, texIndex, texCoord1);
} }
void Renderer::AddVertex(const glm::vec2& position, const glm::vec3& color, int texindex, const glm::vec2& texCoord) void Renderer::AddVertex(const glm::vec2& position, const glm::vec3& color, int texindex, const glm::vec2& texCoord)
@@ -56,8 +56,8 @@ namespace Copium
{ {
graphicsPipeline->Bind(commandBuffer); graphicsPipeline->Bind(commandBuffer);
ibo.Bind(commandBuffer); ibo.Bind(commandBuffer);
drawCallIndex = -1; batchIndex = -1;
NextDrawCall(); NextBatch();
currentCommandBuffer = &commandBuffer; currentCommandBuffer = &commandBuffer;
} }
@@ -66,6 +66,16 @@ namespace Copium
Flush(); Flush();
} }
Pipeline& Renderer::GetGraphicsPipeline()
{
return *graphicsPipeline;
}
void Renderer::SetDescriptorSet(const DescriptorSet& descriptorSet)
{
graphicsPipeline->SetDescriptorSet(descriptorSet);
}
void Renderer::InitializeIndexBuffer() void Renderer::InitializeIndexBuffer()
{ {
CP_ASSERT(MAX_NUM_INDICES < std::numeric_limits<uint16_t>::max(), "Renderer : Maximum number of indices too big"); CP_ASSERT(MAX_NUM_INDICES < std::numeric_limits<uint16_t>::max(), "Renderer : Maximum number of indices too big");
@@ -104,9 +114,9 @@ namespace Copium
if (textureCount == MAX_NUM_TEXTURES) if (textureCount == MAX_NUM_TEXTURES)
{ {
Flush(); Flush();
NextDrawCall(); NextBatch();
} }
currentDrawCall->GetDescriptorSet().SetSampler(sampler, 0, vulkan.GetSwapChain().GetFlightIndex(), textureCount); batches[batchIndex]->GetDescriptorSet().SetSamplerDynamic(sampler, 0, textureCount);
samplers[textureCount] = &sampler; samplers[textureCount] = &sampler;
textureCount++; textureCount++;
return textureCount - 1; return textureCount - 1;
@@ -117,30 +127,30 @@ namespace Copium
if (quadCount + 1 > MAX_NUM_QUADS) if (quadCount + 1 > MAX_NUM_QUADS)
{ {
Flush(); Flush();
NextDrawCall(); NextBatch();
} }
quadCount++; quadCount++;
} }
void Renderer::Flush() void Renderer::Flush()
{ {
currentDrawCall->GetVertexBuffer().Unmap(); batches[batchIndex]->GetVertexBuffer().Unmap();
currentDrawCall->GetVertexBuffer().Bind(*currentCommandBuffer); batches[batchIndex]->GetVertexBuffer().Bind(*currentCommandBuffer);
graphicsPipeline->SetDescriptorSet(0, currentDrawCall->GetDescriptorSet()); graphicsPipeline->SetDescriptorSet(batches[batchIndex]->GetDescriptorSet());
graphicsPipeline->BindDescriptorSets(*currentCommandBuffer); graphicsPipeline->BindDescriptorSets(*currentCommandBuffer);
ibo.Draw(*currentCommandBuffer, quadCount * 6); ibo.Draw(*currentCommandBuffer, quadCount * 6);
} }
void Renderer::NextDrawCall() void Renderer::NextBatch()
{ {
drawCallIndex++; batchIndex++;
if (drawCallIndex >= drawCalls.size()) if (batchIndex >= batches.size())
{ {
drawCalls.emplace_back(std::make_unique<DrawCall>(vulkan, *graphicsPipeline, descriptorPool, MAX_NUM_VERTICES, samplers)); batches.emplace_back(std::make_unique<Batch>(vulkan, *graphicsPipeline, descriptorPool, MAX_NUM_VERTICES, samplers));
} }
currentDrawCall = drawCalls[drawCallIndex].get(); mappedVertexBuffer = (char*)batches[batchIndex]->GetVertexBuffer().Map() + batches[batchIndex]->GetVertexBuffer().GetPosition(vulkan.GetSwapChain().GetFlightIndex());
mappedVertexBuffer = (char*)currentDrawCall->GetVertexBuffer().Map() + currentDrawCall->GetVertexBuffer().GetPosition(vulkan.GetSwapChain().GetFlightIndex());
quadCount = 0; quadCount = 0;
textureCount = 0; textureCount = 0;
std::fill(samplers.begin(), samplers.end(), &emptyTexture);
} }
} }
+7 -5
View File
@@ -5,7 +5,7 @@
#include "copium/buffer/RendererVertexBuffer.h" #include "copium/buffer/RendererVertexBuffer.h"
#include "copium/core/Vulkan.h" #include "copium/core/Vulkan.h"
#include "copium/pipeline/Pipeline.h" #include "copium/pipeline/Pipeline.h"
#include "copium/renderer/DrawCall.h" #include "copium/renderer/Batch.h"
#include "copium/sampler/Texture2D.h" #include "copium/sampler/Texture2D.h"
#include "copium/util/Common.h" #include "copium/util/Common.h"
@@ -24,13 +24,12 @@ namespace Copium
IndexBuffer ibo; IndexBuffer ibo;
Texture2D emptyTexture; Texture2D emptyTexture;
std::unique_ptr<Pipeline> graphicsPipeline; std::unique_ptr<Pipeline> graphicsPipeline;
std::vector<std::unique_ptr<DrawCall>> drawCalls; std::vector<std::unique_ptr<Batch>> batches;
// Temporary data during a render // Temporary data during a render
CommandBuffer* currentCommandBuffer; CommandBuffer* currentCommandBuffer;
DrawCall* currentDrawCall;
std::vector<const Sampler*> samplers; std::vector<const Sampler*> samplers;
int drawCallIndex; int batchIndex;
int quadCount; int quadCount;
int textureCount; int textureCount;
void* mappedVertexBuffer; void* mappedVertexBuffer;
@@ -42,6 +41,9 @@ namespace Copium
void Begin(CommandBuffer& commandBuffer); void Begin(CommandBuffer& commandBuffer);
void End(); void End();
Pipeline& GetGraphicsPipeline();
void SetDescriptorSet(const DescriptorSet& descriptorSet);
private: private:
void InitializeIndexBuffer(); void InitializeIndexBuffer();
void InitializeGraphicsPipeline(VkRenderPass renderPass); void InitializeGraphicsPipeline(VkRenderPass renderPass);
@@ -49,7 +51,7 @@ namespace Copium
int AllocateSampler(const Sampler& sampler); int AllocateSampler(const Sampler& sampler);
void AllocateQuad(); void AllocateQuad();
void Flush(); void Flush();
void NextDrawCall(); void NextBatch();
void AddVertex(const glm::vec2& position, const glm::vec3& color, int texindex, const glm::vec2& texCoord); void AddVertex(const glm::vec2& position, const glm::vec3& color, int texindex, const glm::vec2& texCoord);
}; };