Add Buffer abstractions
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@@ -18,6 +18,9 @@
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<ClCompile Include="src\main.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\SwapChain.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\DebugMessenger.h">
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@@ -47,6 +50,30 @@
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<ClInclude Include="src\Window.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\Timer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\UniformBuffer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\Pipeline.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\PipelineCreator.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\Vertex.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\IndexBuffer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\VertexBuffer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\VertexDescriptor.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="res\shaders\shader.frag" />
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