Add Buffer abstractions

This commit is contained in:
Thraix
2023-01-14 18:15:33 +01:00
parent fa207c591c
commit be8bcb0aaf
20 changed files with 1221 additions and 757 deletions
+27
View File
@@ -18,6 +18,9 @@
<ClCompile Include="src\main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SwapChain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\DebugMessenger.h">
@@ -47,6 +50,30 @@
<ClInclude Include="src\Window.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Timer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\UniformBuffer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Pipeline.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\PipelineCreator.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Vertex.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\IndexBuffer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\VertexBuffer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\VertexDescriptor.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="res\shaders\shader.frag" />