Add Buffer abstractions
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@@ -4,12 +4,12 @@
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#include <optional>
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#include <vector>
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struct QueueFamilies
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struct QueueFamiliesQuery
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{
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std::optional<uint32_t> graphicsFamily;
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std::optional<uint32_t> presentFamily;
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QueueFamilies(VkSurfaceKHR surface, VkPhysicalDevice device)
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QueueFamiliesQuery(VkSurfaceKHR surface, VkPhysicalDevice device)
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{
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uint32_t queueFamilyCount = 0;
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vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
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