Refactoring Samplers
- Add Sampler base class - Add ColorAttachment, DepthAttachment classes - Add function name to all traces - Add Framebuffer resizing
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@@ -168,6 +168,9 @@
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<ClCompile Include="src\Texture2D.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\DepthAttachment.h" />
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<ClInclude Include="src\Application.h" />
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<ClInclude Include="src\ColorAttachment.h" />
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<ClInclude Include="src\Buffer.h" />
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<ClInclude Include="src\CommandBuffer.h" />
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<ClInclude Include="src\Common.h" />
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@@ -180,6 +183,7 @@
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<ClInclude Include="src\IndexBuffer.h" />
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<ClInclude Include="src\Pipeline.h" />
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<ClInclude Include="src\PipelineCreator.h" />
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<ClInclude Include="src\Sampler.h" />
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<ClInclude Include="src\Shader.h" />
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<ClInclude Include="src\Texture2D.h" />
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<ClInclude Include="src\CommandBufferScoped.h" />
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