Refactoring Samplers
- Add Sampler base class - Add ColorAttachment, DepthAttachment classes - Add function name to all traces - Add Framebuffer resizing
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@@ -6,6 +6,6 @@ layout(location = 0) out vec2 fragTexCoord;
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void main()
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{
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gl_Position = vec4(inPosition* 0.5, 0.999, 1.0);
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gl_Position = vec4(inPosition * 0.5, 0.999, 1.0);
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fragTexCoord = inPosition * 0.5 + 0.5;
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}
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