Refactoring Samplers
- Add Sampler base class - Add ColorAttachment, DepthAttachment classes - Add function name to all traces - Add Framebuffer resizing
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+7
-34
@@ -45,24 +45,11 @@ namespace Copium
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void Bind(const CommandBuffer& commandBuffer)
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{
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vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline);
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VkViewport viewport{};
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viewport.x = 0.0f;
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viewport.y = 0.0f;
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viewport.width = instance.GetSwapChain().GetExtent().width;
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viewport.height = instance.GetSwapChain().GetExtent().height;
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viewport.minDepth = 0.0f;
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viewport.maxDepth = 1.0f;
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vkCmdSetViewport(commandBuffer, 0, 1, &viewport);
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VkRect2D scissor{};
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scissor.offset = {0, 0};
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scissor.extent = instance.GetSwapChain().GetExtent();
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vkCmdSetScissor(commandBuffer, 0, 1, &scissor);
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}
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void SetDescriptorSet(uint32_t setIndex, const DescriptorSet& descriptorSet)
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{
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CP_ASSERT(setIndex < boundDescriptorSets.size(), "DescriptorSet index is out of bounds");
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CP_ASSERT(setIndex < boundDescriptorSets.size(), "SetDescriptorSet : DescriptorSet index is out of bounds");
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boundDescriptorSets[setIndex] = descriptorSet.GetHandle();
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}
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@@ -101,7 +88,7 @@ namespace Copium
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createInfo.bindingCount = layoutBindings.size();
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createInfo.pBindings = layoutBindings.data();
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CP_VK_ASSERT(vkCreateDescriptorSetLayout(instance.GetDevice(), &createInfo, nullptr, &descriptorSetLayouts[i++]), "Failed to initialize descriptor set layout");
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CP_VK_ASSERT(vkCreateDescriptorSetLayout(instance.GetDevice(), &createInfo, nullptr, &descriptorSetLayouts[i++]), "InitializeDescriptorSetLayout : Failed to initialize descriptor set layout");
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}
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}
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@@ -124,14 +111,14 @@ namespace Copium
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VkViewport viewport{};
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viewport.x = 0;
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viewport.y = 0;
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viewport.width = instance.GetSwapChain().GetExtent().width;
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viewport.height = instance.GetSwapChain().GetExtent().height;
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viewport.width = 1;
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viewport.height = 1;
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viewport.minDepth = 0.0f;
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viewport.maxDepth = 1.0f;
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VkRect2D scissor{};
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scissor.offset = {0, 0};
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scissor.extent = instance.GetSwapChain().GetExtent();
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scissor.extent = {1, 1};
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std::vector<VkDynamicState> dynamicStates = {
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VK_DYNAMIC_STATE_VIEWPORT,
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@@ -217,7 +204,7 @@ namespace Copium
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pipelineLayoutCreateInfo.pushConstantRangeCount = 0;
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pipelineLayoutCreateInfo.pPushConstantRanges = nullptr;
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CP_VK_ASSERT(vkCreatePipelineLayout(instance.GetDevice(), &pipelineLayoutCreateInfo, nullptr, &pipelineLayout), "Failed to initialize pipeline layout");
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CP_VK_ASSERT(vkCreatePipelineLayout(instance.GetDevice(), &pipelineLayoutCreateInfo, nullptr, &pipelineLayout), "InitializePipeline : Failed to initialize pipeline layout");
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const std::vector<VkPipelineShaderStageCreateInfo>& shaderStages = shader.GetShaderStages();
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VkGraphicsPipelineCreateInfo graphicsPipelineCreateInfo{};
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@@ -238,21 +225,7 @@ namespace Copium
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graphicsPipelineCreateInfo.basePipelineHandle = VK_NULL_HANDLE;
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graphicsPipelineCreateInfo.basePipelineIndex = -1;
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CP_VK_ASSERT(vkCreateGraphicsPipelines(instance.GetDevice(), VK_NULL_HANDLE, 1, &graphicsPipelineCreateInfo, nullptr, &graphicsPipeline), "Failed to initialize graphics pipeline");
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CP_VK_ASSERT(vkCreateGraphicsPipelines(instance.GetDevice(), VK_NULL_HANDLE, 1, &graphicsPipelineCreateInfo, nullptr, &graphicsPipeline), "InitializePipeline : Failed to initialize graphics pipeline");
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}
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VkShaderModule InitializeShaderModule(const std::vector<char>& code)
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{
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VkShaderModuleCreateInfo createInfo{};
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createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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createInfo.codeSize = code.size();
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createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data());
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VkShaderModule shaderModule;
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CP_VK_ASSERT(vkCreateShaderModule(instance.GetDevice(), &createInfo, nullptr, &shaderModule), "Failed to initialize shader module");
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return shaderModule;
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}
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};
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}
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